Star Trek Strange New Worlds VFX BREAKDOWN

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Fame Focus

Fame Focus

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Instead of "Boldly going where no man has been before" Strange New Worlds attempted to go exactly where the Star Trek franchise HAD been before by attempting to recapture the original series' episodic format, interesting cast, and intrepid adventures for this prequel series.
However, they no longer had to restrict themselves to the small studio sets and unconvincing backgrounds of the original, because thanks to the advancement of modern visual effects they could create convincing sets and immersive environments even though they were still on a tight TV series timeline
Production for Strange New Worlds took place in Toronto, Canada, On Pixomondo’s LED-wall stage.
The stage was a 21 by 9-meter horseshoe-shaped volume with 12-bit, 4K LED video processors, which output real-time animation from Unreal Engine.
Building each of the virtual assets took three months,
Inside the Enterprise itself, including the bridge, sick bay, and corridors, were physical sets. Scenes shot in the volume included the ship’s mess, the engine room, and all interplanetary excursions.
One of the things that they noted was that everybody would always reference the original series and how they presented their shots.
So the VFX teams studied how the original series presented it's establishing shots of ships and all the different things that they did.
Then they looked at what they could do with today's technology to make a better or more evolved version of that whilst still remaining true to the spirit of the original series-
The idea behind the design of the Gorn ships was to make them completely incomprehensible, by designing them to be illogical from both an aesthetic and a practical point of view they managed to make them not only look like they were completely alien but feel like they were too.
Strange New Worlds used modern VFX technology to help tell it's stories in a more convincing and immersive manner, but the greatest thing about this Star Trek series wasn't the fantastical Strange New Worlds it showed us but the Comfortable, Familiar Old Ones it reminded us of.
#startrek #strangenewworlds #spock #akiva #space #scifi #enterprise #paramount #moviescene #vfx #vfxbreakdown #makingof #behindthescenes #bts #startrekbts #movie #film #filmmaking #filmmaker #cgi #trending #video #videooftheday #trekkie
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КОМЕНТАРІ: 16
@MrSnowmandeath
@MrSnowmandeath 4 місяці тому
They really did capture the feel of the old shows. Of all the modern live action series Treks, it's the only one I've seen multiple times. Not only because of the set, costume design, shots, and framing; They managed to capture the delicate balance the best Trek seasons had between seriousness and camp.
@Sanid_
@Sanid_ 6 місяців тому
I don’t need vfx to do the Vulcan Salute 😎
@SomebodyBumbleBee
@SomebodyBumbleBee 6 місяців тому
I don't know if I'm alone in feeling this but a lot of the additional lighting effects bug me. I feel like I'm watching things happen through dense space mist. Why are they covering up their beautiful models with flares and particles. I miss when space was mostly black and empty.
@Footage30
@Footage30 6 місяців тому
Time for VFX. Time for Fame Focus.
@TAVOLAOUIJA1984
@TAVOLAOUIJA1984 6 місяців тому
Ciao sono Robyrobypia1984 Ho scoperto il tuo canale per caso .. ma sei molto bravo!!!! Fai un sacco di lavoro per 1 minuto di video... fantastico!!!!❤ un abbraccio dalla Sardegna Italy 🇮🇹😘
@lamiazscales_eso
@lamiazscales_eso 4 місяці тому
The thumbnail hahahahahahahahaha
@ThohiftxuuvvubbuvuXhcv
@ThohiftxuuvvubbuvuXhcv 6 місяців тому
Love From India ❤
@tejaspatil2275
@tejaspatil2275 6 місяців тому
Which software do you use?
@Montoya2005
@Montoya2005 22 дні тому
Windows 10, you?
@sl-wm9fn
@sl-wm9fn 6 місяців тому
Love from Egypt 🩵
@susybaka7583
@susybaka7583 6 місяців тому
FIRST LIKE AND COMMENT
@amjh4lah809
@amjh4lah809 6 місяців тому
8th 😊
@DOPAMIFLY
@DOPAMIFLY 6 місяців тому
.
@factoburn
@factoburn 6 місяців тому
Vote for face reveal 😊
@zosobonzo
@zosobonzo 6 місяців тому
As we can see, Unreal Engine (and all we know computer game engines) is not just for games !...
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