The Legendary Game Mechanic No One Likes

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XayXay

XayXay

20 днів тому

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Durkee, David (Nov-Dec 1983). "Exodus: Ultima III". Softline. pp. 16-17. Retrieved 29 July 2014.
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КОМЕНТАРІ: 1 100
@XayXayYT
@XayXayYT 19 днів тому
What're your thoughts on durability? Since I'm seeing a few comments asking this, the texture pack used at the start of this video is by "Retro NES Texture Pack" by Befarrar. :)
@spire6_
@spire6_ 19 днів тому
It sucks
@GDBreadBoy
@GDBreadBoy 19 днів тому
🤢🤢🤢🤢🤢🤢🤢🤢🤢 never say that again 🤢🤢🤢🤢🤢🤢🤢
@Kokichus
@Kokichus 19 днів тому
absolutely necessary for armor, works for tools too ig (gives gold tools a niche which i like)
@MichaelPohoreski
@MichaelPohoreski 19 днів тому
Durability is complicated. *PvE:* It is generally universally hated. IF there is no way to repair them it tends to force people to "hoard" items . People invest time and effort into getting "phat loot" and they want to USE it, not put it in a display case OR foot a repair bill. _Conan Exiles_ recently made the stupid decision that Repair Kits no longer work on Legendary weapons and it sucks. Durability in WoW also sucks because now one has to WASTE even MORE time getting gold to repair your gear. _Diablo 2_ showed us that durability is an archaic game design mechanic. NO ONE likes it. _Path of Exile_ got rid of it and it is a godsend. Minecraft _Bedrock_ sucks compared to Java because we CAN'T use F3+H to Toggle detailed item description which shows item durability. *PvP:* it _sometimes_ makes sense to drive an economy but generally people dislike it here too. Imagine playing a shooter and your gun breaks in the middle of a fire fight. That is a HORRIBLE user experience. *Survival Games/Sim:* Tend to favor it for "realism" but the problem is I play games to have FUN; not to micromanage my gear. So yes, I understand the "rationalization" for "realism" but I've never any one who said they LOVED durability.
@inksazyy
@inksazyy 19 днів тому
shit.
@cherricake1796
@cherricake1796 18 днів тому
I like durability, I just hate minecraft's garbage "too expensive" "let's make this cost 500 levels to repair" repair system
@neonorangestrawberrybrenne7031
@neonorangestrawberrybrenne7031 7 днів тому
It doesn’t even cost that much most of the time it’s just anything over 39 levels which isn’t even hard to get to with xp grinders
@Malam_NightYoru
@Malam_NightYoru 6 днів тому
​@@neonorangestrawberrybrenne7031 you still shouldn't have to use anything to repair. The repair system should be exclusive for, yk, repairing, and shouldn't interact with XP at all
@vivelespatat2670
@vivelespatat2670 6 днів тому
​@@neonorangestrawberrybrenne7031No. Past a certain point, the anvil will refuse to repair your stuff because its "too expensive". My face when Mending, an enchanted book, completely nullify an entire (outdated) game mechanic.
@bruhsauce644
@bruhsauce644 6 днів тому
@@neonorangestrawberrybrenne7031 you straight up lose the ability to repair after a certain point. theres a reason mending is considered "op"
@nicolasries1304
@nicolasries1304 6 днів тому
I wouldn’t mind repairing my tools if it didn’t cost xp.
@Lucas-kw9yj
@Lucas-kw9yj 13 днів тому
How Mojang could fix durability mechanic: 1. Removing the cumulative XP cost for repairing. 2. Making items not evaporate when their durability reaches 0 (just like the elytra).
@lks19
@lks19 8 днів тому
They just need to remove the "too expensive" if you're trying to repair something, allowing you to repair your weapon infinitely if you care to spend the resources/xp. That would be an earlygame/midgame option. Mending would be an "endgame" option. So, after you progress enough, you can just enchant everything with mending.
@adscomics
@adscomics 8 днів тому
Yeah, I feel like fixing repairing is not a complicated issue. If you’re gonna make the xp cost cumulative, max it out at 10-15 levels maybe. I do think books should have a cumulative cost though. Kinda forces you to get a bit creative I think with how you apply books to things like swords to get max enchants, and doesn’t make getting a maxed weapon too easy. Also, keeping the report cost low encourages people to mine more. I feel like mending kinda destroyed the need to get more diamonds. Smithing templates help a bit though.
@eslin2845
@eslin2845 7 днів тому
This is basically what Tinkers Construct does, infact having no xp cost for repair
@Jkrocsko
@Jkrocsko 7 днів тому
I think that diamond or netherite should just be unbreakable. That would be nice
@jasonhake5502
@jasonhake5502 7 днів тому
There are mods that do that and I love them. Playing sky factory 4 right now as a matter of fact.
@jameszeng2666
@jameszeng2666 14 днів тому
I totally agree with you. Mending is NOT the problem, durability system is ... if players worship mending so badly, it means durability system is broken
@rydergolde3169
@rydergolde3169 5 днів тому
I have no problem with durability what I *do* have a problem with is the "too expensive" limit to Anvils I don't want to waste Anvil costs repairing when I could use Mending to get around it
@totallynormalminecart519
@totallynormalminecart519 5 днів тому
That's just a dumb point to make. You have a lot of barriers in games and of course as you progress through the game you want to lift them. What's the point of progression if nothing changes? Staying on the topic of minecraft, it's as stupid as saying that all tools except for netherite are pointless to have, because everyone will want to get netherite so why you need said iron? It's as silly as saying that it doesn't make sense for monsters to spawn because the players will illuminate the area for them not to spawn. You could argue that having raw/lot tier foods is pointless, just make wheat or chickens or whatever drop straight up golden carrots. It's just removing gameplay until there's nothing left. Of course there are infinite options for game mechanics, but that's the thing exactly, durability is one of the options, deal with it. And mending is a prime example of what happens when you just try to strip gameplay from the game. It just becomes boring. There's no challenge for the player to go through. What's the point of said looting rare structures or grinding for something if you're granted with the best option at the start? And you could say "Then uhh, just don't get the best option at the start, whatever". But as said: the point is lifting barriers. The game favors the effortless way and that's the problem.
@joshuaklein8429
@joshuaklein8429 5 днів тому
@@rydergolde3169 it's a little of both, but for sure if repair costs didn't increase over time then it would be more tolerable. But there's that again; tolerable. Why is a game system there to just make most people be "okay" with it rather than risk/reward? Why is there no "sharpening" or maintenance mechanic to avoid durability loss? It's always bothered me...
@butlazgazempropan-butan11k87
@butlazgazempropan-butan11k87 День тому
It is not the fault of the durability system, but the lack of alternative options
@Rugratboy
@Rugratboy День тому
@@totallynormalminecart519 4 days late but this comment doesn't make sense. We are stating the durability system is bad because we don't have many ways to lift progression in durability. We don't have any other way to be able to constantly repair tools. But what about making them? Well we run into the same issue. The only way we can get said tools, is either by trading with a blacksmith, or mining for them. We have no way of actually lifting progression except in the same way that many complain about with mending. We can lift progression on food by making a gold and carrot farm. Maybe not completely automatic for the carrot one, but we can lift progression heavily. Illuminating the area for monsters not to spawn is lifting progression, specifically base progression. And if manipulated correctly can make an extremely efficient natural farm. Durability is not an option for lifting progression. Because you can never lift it besides for mending. You can never easily get the materials or have an easier way than the very start of the game, everything else in the game can be decently automated to some extent, or further improved, except for durability. As a final clarification, im pretty sure most are fine with durability existing, its just that the tool breaking system is heavily outdated, minecraft was once a really simple game where you didn't need tools to last a hundred thousand blocks, but now? Mega structures, mega farms, are becoming more and more normal, and you need long lasting tools. Or at least a way to maintain them that fits everything else becoming "mega"
@JinggaSona
@JinggaSona 15 днів тому
"Without durbility, the game becomes less realistic" AND???
@Skyblade12
@Skyblade12 7 днів тому
Which is hilarious, because tools take YEARS of constant use to break IRL.
@mdbgamer556
@mdbgamer556 День тому
@@Skyblade12 Exactly this. They'll degrade faster with bad treatment, but it would still take a lot of constant use over a very long span of time to actually break. On the flipside, *degradation* is something that's a little more immediate. Blades become dull, armor plates will dent, handles will crack or stiffen(depending on the material, either is a bad thing), and bows will lose tension. It's kind of something you notice, and thus maintenance is required for *effective* use.
@badideagenerator2315
@badideagenerator2315 День тому
with totally excessive wear and tear, the game becomes even less realistic
@ellamayo9045
@ellamayo9045 19 годин тому
Exactly! If something being more realistic made it inherently more fun, we wouldn’t even play video games in the first place! As it turns out, there are things irl that kinda suck from a game design perspective… escaping those can be half the fun of video games
@Dra_gon54
@Dra_gon54 18 днів тому
4:26 "Until One fateful day in 2001 when durability boarded a plane. Everyone's lives were about to change." Me: *sweats*
@hagridthetable
@hagridthetable 16 днів тому
september is a banger month, there's a song about it
@Blonder_Studio
@Blonder_Studio 16 днів тому
legit was expecting a 9/11 joke lol, they got us in the first half not gonna lie
@Dra_gon54
@Dra_gon54 15 днів тому
@@hagridthetable do you remebah
@Pusheeen_
@Pusheeen_ 5 днів тому
they really added durability to the twin towers
@SamLabbato
@SamLabbato 2 дні тому
they were testing the durability of steel beams that day
@TestAccount666
@TestAccount666 19 днів тому
That's why I like the Tinker's Construct mod when it comes to Minecraft. When a tool breaks, you can still repair it instead of having to make a new one
@chickenbird6661
@chickenbird6661 19 днів тому
It also does enchantments better too, overall TiCon is a shining example of durability done right.
@marquiseh5128
@marquiseh5128 16 днів тому
tcon has a massive balancing issue when it comes to the weapons though
@willowshake023
@willowshake023 16 днів тому
@@marquiseh5128 wdym?
@waterlessant5355
@waterlessant5355 12 днів тому
@@willowshake023, they mean that the way you're able to upgrade your weapon is able to be min-maxed to the point that you could possibly kill ANYTHING in 1 hit (exaggerated somewhat)
@proclarushtaonasat
@proclarushtaonasat 11 днів тому
@@waterlessant5355 that could be fixed, by also upgrading the enemies, with some enemies being weak to different types of weapons. skeletons could be resistent to cutting, but weak to blunt force.
@paxdamaxgaming4920
@paxdamaxgaming4920 13 днів тому
You almost gave me a heart attack once durability bordered a plane in 2001
@OminousFlyer
@OminousFlyer 19 днів тому
Durability really acts like a manual reset of your progress in a game. It just makes the game feel repetitive to get your tools or weapons back over and over again. I hate the fact that several games do it and force you to spend more time to get stuff that you previously had.
@Bob12247g
@Bob12247g 18 днів тому
A good example of durability is the long dark
@firegaltw.steller4717
@firegaltw.steller4717 18 днів тому
hm, i think the best kind of durability system is when it’s progressive to a point where it can’t break for end game weapons, maybe making a gameplay loop in the beginning but it will really increase the sense of progression, starting from weapons with 1 to 10 durability for trash equipment, 10 to 100 for not so bad/realistic equipment, 100 to 1000 for rare/magic weapons, from 1000 to 10000 for boss weapons, and then toss some legendary weapons which are unbreakable, that are normally used in the end of the scenario when you have to do a lot of bosses so it is quite fair
@firegaltw.steller4717
@firegaltw.steller4717 17 днів тому
and something to make durability around skill could be dynamic durability, which means the loss of durability depends on how you use your weapons, prioritizing some attack combos that would use less durability, and make errors more impactful when you could save yourself from big damage by dodging, and if you can’t you still can block which is easier, but make all the damage it would do to the player… to the weapon. so it would be quite balanced and much more skill based
@splurge0011
@splurge0011 16 днів тому
​@@firegaltw.steller4717 your pfp matches you lolol
@firegaltw.steller4717
@firegaltw.steller4717 15 днів тому
@@splurge0011 yup 😂
@jacknugget
@jacknugget 17 днів тому
"oh hey look, gold armor! it must be good right?" 1 minute later gold armor: *screams in durability*
@arthurdavicastroferreira2100
@arthurdavicastroferreira2100 9 днів тому
I just don't complain about gold in minecraft because it being ridiculously fragile is the purest reality In real life, gold is a metal that is not only heavy but also extremely soft, so much so that this is why no one tried to use gold weapons or armor, it is simply unfeasible, as it will be a huge weight for minimal results.
@deringjosuegarcia1531
@deringjosuegarcia1531 8 днів тому
You can literally fill your inventory with 2304 Block of Gold in your inventory + full gold armor and walk around like it's nothing, I see your point, but gold doesn't follow neither reality's nor Minecraft's logic. Heck, a simple solution if you don't want to completely rework how gold works is to double down on its gimmick, quick but fragile. -For golden tools give them more durability than iron but make them destroy blocks quickly, now you have tools that are good for destroying their specific family of blocks and still break faster than the other types due how quick they are (Except hoes, no idea how to justify making a golden one). -And for the armor it's even easier, make them have way better defense than before but keep their durability slightly lower than iron, now you are presented with the choice of using other armor for consistency or golden armor for better defense but higher risk of breaking. Yes, both of those things contradict the whole "gold is fragile irl" but screw that, if covering a carrot in gold somehow doesn't kill you on the spot then, why should the tools and armor suffer from "erm actually" syndrome. Also yes, this makes gold armor is now very good in the Nether due to all the advantages it'd have over the other armors, but is that really a bad thing? The Nether is already the one place where gold is used so something different than decoration or making golden food, it makes Piglins not attack you on the spot, it can be traded with them for some neat loot (It's only other practical use) and it's mandatory if you want to get Netherite Ingot and make the only type of tools you will use in the endgame due to how broken they are compared to everything and anything before them.
@ZarHakkar
@ZarHakkar 7 днів тому
@@deringjosuegarcia1531 golden hoes are justified by flex
@user-dt5mq3ns9f
@user-dt5mq3ns9f 19 днів тому
Durability not only discourage you use good tools instead of bad. It either make you constantly go back and craft new one at home or making you carry materials for crafting them again and again in a trip. That aggravates already exising inventory issue.
@RezzSubs
@RezzSubs 18 днів тому
I was about to comment the exact same thing. Mining trips are severely hindered by the fact that you have to carry wood, a crafting table, and materials to craft more tools; and you have to calculate everything meticulously or else that wood will turn into planks and sticks which will take even more space if unused, and then if you want to upgrade to iron you have to smelt precisely 3 ingots so only one slot is occupied by the pickaxe and not two by the pickaxe And the remaining ingots....... And at some point you just give up and just begin carrying several pickaxes on you at a time and only mine and carry essentials because you have no more space left. It's a chore, frankly.
@koekiejam18
@koekiejam18 10 днів тому
Absolutely right, the longest realms i ever partook in was characterised with me essentially “gentrifying” a village using mostly stone tools, i had diamonds. I just didnt see the value in using them for cutting the hundreds of cobblestone needed
@GoldenTerrabyte
@GoldenTerrabyte 11 днів тому
I've always hated the "People would use the same weapon all the time" argument. Because, even when they're right, who cares? It's that player's loss if they just decide to never use other weapons. If you wanna use other weapons, you don't need the game to force you to. If the game's other weapons are fun, you'll use them just because you can.
@zamnplayerd8802
@zamnplayerd8802 3 дні тому
Rune Factory had a good solution to implore players use other weapons by giving all of them their own separate skill level, which in addition to improving how strong you are with (X) Weapon Type, also gave slight improvements to your overall stats. This is on top of the different magical elements you could use with The Rods/Staves also having their own levels which also improve said overall stats.
@ShellworldGames
@ShellworldGames 2 дні тому
I agree. If the player never try's other weapons, then it's because those other weapons are uninteresting or too bad in some way, and the enemy design is not varied enough.
@randomguy6909
@randomguy6909 День тому
This is where ToTK shined Even though the weapons broke the ability to fuse your weapons with other stuff allowed for MANY interesting weapon combinations you otherwise wouldn’t have even given a second glance Although I hate durability like most people ToTK was different, it had the perfect ability to make it fun and reasonable BoTW weapon breaking was hella annoying tho
@dhuntermg
@dhuntermg 19 годин тому
If someone likes using just one weapon, more power to them. Durability shouldn't be the rule to force them out of their weapon of choice. Probably a long shot, but Destiny 2 (obviously) doesn't have durability and you just use what you like or what suits you most in that scenario. Need long range? Equip a sniper or a scout rifle. Enemies up close? Shotguns or SMGs. Mid range? Auto rifles and grenade launchers. Granted, some encounters do want more specific loadouts, but most of the game you can play with the guns and build you enjoy, and that makes the game enjoyable for me. Just like how durability forcing people out of stuff they enjoy is just bullshit. Sure, trying something new could make someone like that new thing even more, but that should be a free choice, not a forced decision.
@goat-7658
@goat-7658 19 днів тому
I believe the saving grace for durability systems is the concept of soft-breaking, under which items turn into tombstones instead of vanishing upon reaching 0 durability, allowing you to repair completely busted items, as with Minecraft's elytra (honestly not the best implementation around). The reason this doesn't inherently suck is that soft-breaking effectively turns durability into an obfuscated ammo system, and ammo systems _can_ indeed encourage exploration, weapon variety and provide meaningful challenge, as demonstrated by the "pistol start" concept for Doom playthroughs, which has the player reset their weapons, health, armor, ammo and ammo capacity to the initial values upon loading into a map, integrating them into the map's own specific weapon progression and allowing the map author's intended restrictions on weapon use and damage tanking to apply per-map.
@moonshine5966
@moonshine5966 19 днів тому
Red Dead Redemption II does something similar; if you use a certain weapon too much, it'll become less effective until you clean it. I think it's moreso games that implement durability like Minecraft and Animal Crossing New Horizons (ESPECIALLY ACNH) that make the system bad
@CantoniaCustoms
@CantoniaCustoms 19 днів тому
With minecraft it's that iron gets used for so much you can't really spare it on tools, and for diamonds it's rare enough that you don't want to use it on consumable tools.
@wolfgangervin2582
@wolfgangervin2582 18 днів тому
Many of the Soulsbourne games use this system (apart from the mentioned crystal weapons, which are kind of a meme as a result of being unfixable).
@ButlerthebutlerButlerthebutler
@ButlerthebutlerButlerthebutler 18 днів тому
That is what happens in grounded and repairing is really cheap.
@LungDrago
@LungDrago 14 днів тому
Yes! And the other part of the equation for making a good durability mechanic is making the repair costs negligible. This is where Minecraft fails, because your options to deal with durability that aren't Mending are just way too expensive. In fact, Valheim for example has you repairing your stuff for free and it's perfectly fine. Durability still does its job of making your expedition risky once your best stuff breaks or is about to break but once you're back to base you just off load your loot, click a button to repair and can go on another expedition right away.
@deborahsabourin
@deborahsabourin 18 днів тому
"We must remove durability." Curse of binding: 💀 Edit: Hate to be that person, but this is the most likes I've ever gotten.
@matthewr6148
@matthewr6148 17 днів тому
Eh, just remove the Curses too. They don't add anything of value to the game.
@Scoitol
@Scoitol 15 днів тому
​@@matthewr6148 it's funny, it has multiplayer troll potential, and it always good to have for advnture maps
@cifge_404
@cifge_404 13 днів тому
found a helmet once with both curse of binding and mending lollll
@nubidubi23
@nubidubi23 11 днів тому
@@Scoitol then remove them from survival
@ItsJustT
@ItsJustT 10 днів тому
@@nubidubi23 use a grindstone 🤓
@Maexs115
@Maexs115 19 днів тому
how many times has "durability" being said? yes
@XayXayYT
@XayXayYT 19 днів тому
170 times according to my script
@Deftempura
@Deftempura 19 днів тому
@@XayXayYT my voice would run out of durability before i could say "durabillity" that many times
@CoolSandwich111
@CoolSandwich111 19 днів тому
​@@Deftempura Wow you're still using stone voice? I am currently using the Iron one. Skill issues man.
@Deftempura
@Deftempura 19 днів тому
@@CoolSandwich111 stone? What are you talking about? I got a gold voice that got enchanted with curse of vanishing since i got sick and my voice broke
@willowshake023
@willowshake023 19 днів тому
This video was literally an eye-opener and made me actually rethink the way I view Minecraft and its durability mechanics. I was so used to this feature that I've never ever fully realized that it was THAT problematic. I always thought that mending was the issue, or the anvil's obnoxious limits, but I guess I was wrong all of this time. I remember building a railway in my survival Minecraft world. In order to do so, I had to dig up a big-ass tunnel. And when I got to work, in a shocking turn of events my ultimate netherite pickaxe almost got sent to Heaven, so I had to severely slow down the process of mining to save the pick. What adds insult to injury is the fact that to repair a netherite tool you need a bloody netherite ingot. Did the durability mechanic provide any fun gameplay on that occassion? No. I had to use severely limited unenchanted iron pickaxes to mine out the tunnel or alternatively dig out ANOTHER tunnel just to get the materials to repair mine or make another pickaxe. This is extremely time-consuming and tedious. Yet, at the same time, like Xay said, if you remove it - it'll leave an empty space and maybe cause an even bigger outburst. However, I don't think that durability mechanic in Minecraft will ever receive any major change like that. It's too fundamental in the game with so much other mechanics built on it. It's too big of a risk, and we all know for sure Microsoft and Mojang don't have the balls to make such a move. Not after the Combat Update. On the contrary, is durability such a problem in Minecraft? You can easily bypass it using Unbreaking and Mending. With some xp bottles, you'll basically create an undestructable machine that'll last for your entire playthrough. Yep, the setup is quite tedious, but not as tedious as mining for the materials back and forth for the eternity. So yeah, it's actually an interesting and mind-breaking video, probably one of the best on Xayllernste's channel
@user-ej7sr3ow8b
@user-ej7sr3ow8b 16 днів тому
Mending and unit repair are two bad solutions to a terrible problem caused by the durability mechanism
@AWanderingSwordsman
@AWanderingSwordsman 7 днів тому
If the problem is actually so easily circumvented by subjecting yourself to tedium, how is that not an awful thing to put in your game? Whatever issues that would arise from no durability should logically already be there with mending and xp bottles. It serves no actual purpose other than to prolong gameplay by giving you chores to do in the middle of it.
@deletodraw1944
@deletodraw1944 6 днів тому
"You can easily bypass it using Unbreaking and Mending" thats exactly the problem. Durability has such a profound impact on the game, yet it's just as easily circumvented with 1, maybe 2 enchantments. And all of it is just extra pointless work, sometimes taking hours. Reminds me of an interview someone did with Hakita (ULTRAKILL creator). One of the questions went somewhere along the lines of, "Why did you not decide to add ammo for the guns?" His response was essentially that the player wouldn't play as optimally, he answered it by saying "Imagine if Dante (DMC) had durability on his sword, you wouldn't try to play flashy or go for combos for the risk of it breaking". It's not good game design if it takes hours to repair one good tool.
@jowell6921
@jowell6921 19 днів тому
4:38 Plane flying without retracting the wheels >:^)
@XayXayYT
@XayXayYT 19 днів тому
I was hoping noone would notice that... 💀
@Abrogator91
@Abrogator91 16 днів тому
Happens more often than you may think
@sandy_nes31
@sandy_nes31 19 днів тому
For me, the idea of durability isn't exactly bad, but it's execution mostly is not the best either A small change i already saw someone suggesting was that durability could change the sprite of the weapon, looking more broken the less durable it gets
@shellpoptheepicswordmaster755
@shellpoptheepicswordmaster755 18 днів тому
I'm confused? What would that do?
@user-ej7sr3ow8b
@user-ej7sr3ow8b 16 днів тому
Broken tools not disappearing will certainly help, but then the durability mechanism basically simply forces you to do more grinding
@user-ej7sr3ow8b
@user-ej7sr3ow8b 16 днів тому
@@shellpoptheepicswordmaster755 You'll have to do more grinding and regularly stop what you're doing to repair the damaged tools
@TheHeavieKiwie
@TheHeavieKiwie 14 днів тому
​@@user-ej7sr3ow8b Nah just a cheap repair while keeping all the enchantment won't be any grind.
@user-ej7sr3ow8b
@user-ej7sr3ow8b 14 днів тому
@@TheHeavieKiwie If you mean Minecraft, what do you think about the increasing repair cost and the annoying "too expensive"?
@TheFlyingFire
@TheFlyingFire 18 днів тому
In my personal opinion, if a game you are playing has a tool that breaks, your controller or keyboard should just crumble away also. Would definitely make games more immersive.
@XayXayYT
@XayXayYT 18 днів тому
So true, also if you die in the game you die in real life. Thanks for the kind donation!
@Markel_A
@Markel_A 18 днів тому
I think durability mechanics fail when either it is too hard to repair items, or when items completely vanish from your inventory after breaking. A game which I think does durability really well is The Elder Scrolls III: Morrowind (which you didn't list in the video). In Morrowind, there are two easy ways to repair your items. You can pay NPCs to repair your items, which adds a necessary money sink to the game and makes resource management more engaging in the early and mid-game. You can also buy repair hammers or prongs and repair stuff yourself, but your success rate is based on your repair skill and the "quality" of the repair item. Carrying around repair tools also leaves you less room to carry loot, so it's a trade-off either way. Another meaningful way durability affects the game is economics. As an item degrades, it's price ingame decreases, which rewards you for repairing your items before selling them. You can also buy higher-tier items for cheaper if they're damaged, but then you'll have to find a way to repair them, and the more an item needs to be repaired, the higher the cost will be, but you can often still save thousands of gold on an item even after the cost of repair. It also affects how much damage weapons do and how much armour will protect you, which is another level of engagement, and the best part is items don't vanish when they break, you just can't equip them any more until they're repaired. I think the reason Minecraft's durability doesn't work well is because it doesn't meaningfully engage the player or create any interesting mechanics. It just forces you to put mending and unbreaking on everything or forces you to carry a bunch of backup tools in the early and mid game, using up valuable inventory space. It's also way too hard to repair stuff, because the asinine anvil mechanics. Even in the early game it's usually easier to just make a new tool than to repair an existing one. If a tool only ever will require 3 material items max, it's pretty much never economical to try and repair them. It is as you said, just artificial difficulty. I seriously hope Mojang considers reworking how the mechanics work at some point, because the current meta is just extremely boring.
@deathclawproductions6723
@deathclawproductions6723 10 днів тому
Agreed, durability as a concept I think isn’t the inherit problem, it’s other things that are around it that causes the issues (namely items being too hard to repair or just leaving the inventory entirely).
@sola4393
@sola4393 День тому
Durability alone is an annoyance but durability with a proper supporting mechanic that is balance and fun to do will enhance better gameplay. Most time it just wasn't executed properly with the right solution which lead to people dislike it.
@Adam-zt4cn
@Adam-zt4cn 19 днів тому
I've got an idea that could fix Minecraft's durability: Tools now do not get damaged when used on materials softer than them. Stone pick is immune to things like sandstone, iron pick to all stones, diamond all ores, and netherite can mine even obsidian for free. Likewise for weapons vs. armor. Now in full netherite, fighting regular mobs is no longer annoying, but when fighting other players/bosses, you need to watch out for attrition and being caught without armor. This doesn't encourage using worse gear to save the better one, yet keeps some of that resource management aspect, and as a bonus makes upgrades feel more satisfying.
@XayXayYT
@XayXayYT 19 днів тому
I like that idea but I think it'd get complicated when applied to other tools. Swords as you've mentioned would be hard to decide what mobs should or should not take durability imo (until Netherite). And stuff like shovels where there isn't much tiers would also be hard to decide.
@fgvcosmic6752
@fgvcosmic6752 19 днів тому
Props for making Netherite actually worth it
@crushermach3263
@crushermach3263 18 днів тому
@@XayXayYT Wood, stone, and gold degrade as normal, iron breaks on bone, chitin, and leather or higher armor, diamond breaks on metal armors, and netherite is netherite. Shovels and other utility tools... yeah, idk. Outside of wood, stone, and gold just remaining largely unchanged there's really not much reason to go past iron tools for those jobs. (Using the wrong tool for the job should definitely still damage it though. Looking at you pickaxe lumberjacks!)
@regalblade8171
@regalblade8171 18 днів тому
​@fgvcosmic6752 bruh Netherite has always been worth getting, since it's the best gear
@Arqade521
@Arqade521 16 днів тому
Here's the thing, netherite is quite op. It makes you almost invincible and the only way u can die is if u don't have food or your stuff breaks. Stuff breaking is already hard because of unbreaking and mending. Buffing durability of tools is gonna make grinding for materials will have no point, which is one of the biggest point of minecraft, and hence will make grinding for materials almost pointless.
@nutsi3
@nutsi3 12 днів тому
I like durability because it reminds me of our finite time in this universe, eventually we will all be gone, forever, you can delay it, but it will eventually happen.
@kenthartig7065
@kenthartig7065 12 днів тому
I love comments that have so many layers of irony that you can't discern how serious the poster meant it to be
@loannguyenthithanh6456
@loannguyenthithanh6456 9 годин тому
Not if I grab god's balls and fuse them together before absorbing it.
@GwnTim1
@GwnTim1 19 днів тому
Some ideas on how to make Durability more enjoyable 1. Made high tier tools like Diamond and Netherite act like an elytra, where you don't permanently lose them (Or add an enchantment that causes this) (And maybe make it where a "broken" tool / elytra can only be repaired on an anvil, mending wont work once the durability is completely gone) 2. Make low tier tools (
@Juschlan
@Juschlan 19 днів тому
These are some amazing ideas! I wonder why "Too expensive" was introduced to begin with. Probably because at first you needed 50 levels for a full enchantment and people complained "ItS tOo ExPeNsIvE!" and they thought "wait, wait, write that down!"
@flirora
@flirora 18 днів тому
For 1, you could alternatively deduct durability based on the hardness of the block broken, and have the tools increase in durability faster.
@irenerenteria3327
@irenerenteria3327 13 днів тому
Ya know I never thought about it but I guess Netherrack is a soft substance.
@fgvcosmic6752
@fgvcosmic6752 19 днів тому
Honestly, Fire Emblem does durability great, because its a gameplay _mechanic_ in its entirety. It is part of how the strategy works. It also occasionally does durability very badly - such as the Relics in 3 houses, where it makes them essentially useless.
@lukebytes5366
@lukebytes5366 18 днів тому
It also helps that most of the games a relatively short. It's easier to plan when and where you want to use your best gear.
@fgvcosmic6752
@fgvcosmic6752 17 днів тому
@@lukebytes5366 you only need to think about durability in regards to each chapter generally, too. The game was built with durability in mind, not as an after thought
@chaoticrune1057
@chaoticrune1057 19 днів тому
in my opinion the durability is stressful when you know that your items is going to break forever, the sweet spot for me is when devs let you repair a broken equipement
@knightsofthebedrock938
@knightsofthebedrock938 7 днів тому
My issue in breath of the wild wasn't about the weapons breaking, but that you couldn't buy new ones. you had to go all the way out to timbuck two and wait for a blood moon then fight some annoying monster for the 100th time to get a new flame sword every sing time.
@4_7D
@4_7D 17 днів тому
THAT PLANE WAS UNCALLED FOR 💀
@Antisleeper
@Antisleeper 18 днів тому
For Minecraft, I think the material tiers could be leveraged to alleviate this problem. For example, instead of a diamond pickaxe breaking at 0 durability, it downgrades to "damaged diamond pickaxe," which has the stats of the prior material tier (in this case, iron). By the time a player gets netherite, broken equipment wouldn't prevent a player from being reasonably effective. Yet, players will be encouraged to repair their gear in preparation for dangerous excursions, like doing a raid or fighting the Ender Dragon. We'd still need a repair system that doesn't suck though.
@JustAnotherYouTubeCommenter
@JustAnotherYouTubeCommenter 13 днів тому
The worst consequence of durability in Minecraft is that it makes acquiring enchantments sooooo much grindier. The anvil's repair feature is useless because it forces the player to grind for more levels, with the cost getting higher and higher as well as being a mechanic with a finite number of uses due to "Too Expensive!", which is already a very broken feature because there is NO WAY to decrease the level cost and once you go over the limit you HAVE TO start from scratch. Without mending, you are pretty much forced to go through the gruelling process of relying on the glorified slot machine that is the enchanting table and then the anvil over and over again. So yeah, mending is a NEED, not a choice, unless you simply don't care about having mid gear.
@rydergolde3169
@rydergolde3169 5 днів тому
I have literally wasted so many levels and books trying to make Sharpness V before because at the time I didn't understand the "Too Expensive!" mechanic and while I now undertstand how it works, I despise its existence it disincentivizes the entire purpose of a repair station, what good is the ability to repair when doing so fucks over the item's potential? this exact reason is why I will always prioritize rolling a Librarian until I can get Mending from them over any other enchantment and even then, I'll probably go and make a mob farm *for* the Mending even with all this in mind, I play vanilla so infrequently that I don't have to worry about "Too Expensive!" because I will almost always run Apotheosis in my custom modpacks it doesn't just overhaul enchanting, but it also removes the Anvil cap, and makes gear into rare mob drops not only can you repair indefinitely, assuming you're not on Peaceful or something, you should have a decent supply of backup tools
@samsibbens8164
@samsibbens8164 9 днів тому
I like how Valheim does it. Nothing ever permanently breaks, and every thing is free to repair at the correct workbench
@Left4Cake
@Left4Cake 5 днів тому
Also since Valhiem lets you bring a late game character into a new world it forces you to with revisit the world either the nessery crafting available OR not abuse your late game weapons.
@jarrod752
@jarrod752 8 днів тому
You are absolutely correct. That "stone picks with 1 iron Minecraft hotbar" is my hotbar. Except I don't bother with wood tools. The speed is offset by my cobblestone gen. Also, Ironically, with durability players will stick with the same weapon the whole game...
@robinthrush9672
@robinthrush9672 День тому
Eldin Ring has no durability and has leveled weapons. I found myself changing weapons even from max leveled ones to unleveled ones to try out different styles, judge if a new weapon would be stronger if I leveled it, or for a change of fashion. Also, some of the enemies resist my normal weapon's damage type, so I'd switch to one with less resistance or a status effect.
@Zancibar
@Zancibar 19 днів тому
Me at 14:36: "Oh, what a nice story about durability in games, it's an odd not to end with but I gue- *Checks timer* . . . Oh. . . Oh my.
@MoonieLovegood
@MoonieLovegood 16 днів тому
Ngl, durability in horror games makes so much sense. It adds to the experience. But in many games it’s not necessary
@The_Grin_Reaper_
@The_Grin_Reaper_ 19 днів тому
Freaking insane video you did such a great job with this one 100 percent worth the wait I enjoyed every second of it
@Caix0te
@Caix0te 18 днів тому
I think durability could be used as a way to make the player use the right tools. Like, a iron pickaxe only degrades with tougher blocks like diamond ores, while with blocks that are more lenient like netherack wouldn't cost nothing to use it. I could see like a way to push the player to make better things for each occasion, for example deepslate would cost you stone level durability because its tougher than your tool is.
@hypermun52
@hypermun52 13 днів тому
one game i feel has durability as a part of its design and done well is Don't Starve. In that game, one of the main premises is that EVERYTHING comes at a cost. Its unforgiving survival aspects come from its lack of safety or security in anything really. Its a game about resource management first and foremost, constantly feeding fuel to both the figurative and literal fire to keep yourself alive. One upside of durability mechanics that DS does perfectly, though, is incentivizing not using tools at all! Instead, pushing players to try and find creative solutions to get work done besides just manual labor. For instance, Using giant mobs to clear forests or mine for you in don't starve rather than doing it yourself. I get that breath of the wild was trying to go for that, incentivizing not taking fights or trying to find cleaver ways to sneak around or take out groups of enemies with minimal resources...but that doesnt really work in a game as directly-combat-focused as zelda. Durability works best when just using the tools isnt the only, or even better yet, not the best way to go about getting a task done. Instead, being a way to push a player to find better and possibly more fun solutions to an otherwise tedious task or issue.
@Eddie_Enfer
@Eddie_Enfer 16 днів тому
I was cool with durability in BOTW until I realized weapons could have modifiers. The 100ATK Savage Lynel Sword I grinded for Hours, gone because there's no repair mechanic, what a bummer
@Matoro2002
@Matoro2002 8 днів тому
imo the way to handle durability is like how fallout new vegas and some newer fire emblem games (like 3H) handle it. when the weapon hits zero durability it becomes unusable/barely usable, but can be repaired at numerous locations, for cheap if the player takes the time to collect resources for repairing, as well as having multiple repair options in some cases (in new vegas there are repair kits, vendors that are essentially blacksmiths, and with skill investment you can break down lesser wepons to repair better ones, the similarity necessary becoming broader once you have certain perks, in three houses some special weapons can be repaired either at the smith using rare resources, or by resting on your weekend instead of doing an activity) giving the player options and having them be readily available, alongside not deleting the damaged equipment from the material plane when durability reaches zero is what keeps it from being frustrating
@itmegibby2459
@itmegibby2459 19 днів тому
i think the only time i missed durability was in FE fates, the drawbacks they had to add to powerful weapons like the S tier and silver weapons was so detrimental they just weren't worth using at all, in games like shadow dragon u had powerful weapons like gradivus but you could only use it 20 times without expending another limited use tool the hammerne staff or holding the starsphere and there was a LOT of other things you wanted to use the hammerne staff on like forged ridersbanes or warp staves
@thepigvillage1197
@thepigvillage1197 10 днів тому
Here's an idea for making durability better! When something breaks, it actually BREAKS. Like, maybe you chip a piece off your sword and it might make the enemy bleed sometimes, maybe your armor has a hole in it and it makes you more resistant to heat but more vulnerable to splash attacks, or maybe your magical spear's head breaks off. If it breaks in multiple pieces, you can keep those pieces and either repair it once you get the supplies or go the blacksmith, or you can use those parts for something else. Maybe the old handle from that spear would make a good torch, and you could use the spearhead as the end of a grappling hook to use that magical power for something movement-based instead of combat-based. The possibilities are endless there! That could help with immersion, and you could even make it so repaired weapons can be imbued with new magic and buffs each time to ENCOURAGE you using your weapons until they break in the long run
@m.gajroop5758
@m.gajroop5758 15 днів тому
2:32 I really expected a 9/11 meme
@oliviabean8264
@oliviabean8264 6 днів тому
I really like Valheims durability system, it strikes a healthy middle ground that doesnt feel to punishing or lenient. Tools never just break and can be repaired freely with a good enough crafting bench, it doesnt feel like it breaks the flow of the game anymore than it should, it feels reasonable when your shield and sword need some repairs when you've been fighting trolls all day or that you'd need to repair your axe after clearcutting a small section of forrest and you can do so quickly and conveniently by setting up an outpost/teleporter network that gives you quick access to a workbench forcing you to engage with the mostly delightful building system more.
@VVS_Solar.Flare0417
@VVS_Solar.Flare0417 11 днів тому
Bruh tools breaking used to be one of the most terrifying jumpscares when mining at 3am as a lil kid😂
@Ribbons0121R121
@Ribbons0121R121 18 днів тому
I think the best anti durability example is Ultrakill Solution to “using one weapon” is simple, make multiple weapons bounce naturally off eachother in combat If a weapon can only do one thing it’s kinda boring, if it can use speed as a damage multiplier or doubled as a mobility tool you might still use it a lot, but it’ll feel way less repetitive
@Eddie-yv1ix
@Eddie-yv1ix 13 днів тому
Honestly, Ultrakill's weapon combat is more akin to Doom Eternal, and the DMC franchise (besides DMC2) where the best way to play it is with swapping weapons ever so often
@Ribbons0121R121
@Ribbons0121R121 13 днів тому
@@Eddie-yv1ix doom eternal ain’t a great example because it forces you to
@TrueBladeSoul
@TrueBladeSoul 7 днів тому
Honestly I think Durability is good when done like in three houses where you can repair it even at zero durability
@milesupshur9614
@milesupshur9614 8 днів тому
I think durability depends on the genre and tone. I don't play games like Dark Souls or BoTW, but if I did I would definitely hate the way those durability systems were implemented. Those weapons seem sturdy enough to last years, if not forever, so it makes perfect sense for them to be unbreakable for gameplay purposes. On the other hand, games like 7 Days to Die are trying to capture the feeling of scavenging in a zombie-apocalypse, where you're stuck with crude weapons and tools until you can work your way up to sturdier gear that's easier to maintain. Another good example is Grounded, where your weapons are also fairly crude and being assembled by teenagers, so it's no surprise they'd break. In both examples, the weapons don't disappear when they break, there are several avenues to take when maintaining your weapons, and stockpiling resources for the future is an integral mechanic of the game, so you don't have to use your good gear sparingly.
@circledline3880
@circledline3880 7 днів тому
Durability is a challenge to be overcome, but overcoming it has to be fun or interesting to be worth the players time.
@mamadev7687
@mamadev7687 9 днів тому
The framing of this video is super cool and shows how much research and effort you put into these video!
@AndrewBrownK
@AndrewBrownK 19 днів тому
This was amazing. Well done. Send to game devs everywhere
@valentinebabeVA
@valentinebabeVA 18 днів тому
this video is so great and informative!!!
@florin9243
@florin9243 8 днів тому
Durability's most fearsome dominance is in Stalker Anomaly where everything you've grinded for feels like a ripoff and your weapons are held togheter with... something ?
@liviousgameplay1755
@liviousgameplay1755 8 днів тому
There is the meme of the game MC dying and enemies looting them for 501 potions. If something is free to consume at any time, then you should be able to do any part without them it bc you might have used them all (and saved). Durability basically makes everything a consumable; any situation is a potential softlock. Playing a game essentially riddled with softlocks, even if you never get locked, feels bad in the equal but opposite way that finishing a game having never used -cheats- consumables feels good.
@LimeSlimeee
@LimeSlimeee 19 днів тому
I love your videos so much I'm so happy that you're back!
@spire6_
@spire6_ 19 днів тому
He was never gone?
@LimeSlimeee
@LimeSlimeee 19 днів тому
​@@spire6_Yeah no video in a month
@spire6_
@spire6_ 19 днів тому
@@LimeSlimeee he posts monthly
@RngGm
@RngGm 13 днів тому
I am currently playing a terraria mod. Almost all of my hotbar is weapons because they are all unique, even if they are about the same power or weaker
@Direblade11
@Direblade11 6 днів тому
Now I'm imagining an RPG system that has: 1. Hafts/handles that break and can easily be repaired with a wedge 2. Tool head materials that only degrade with "improper" use, maybe requiring occasional sharpening 3. Leveling skills makes items much less likely, and eventually impossible to break if you max it out. The biggest idea with this is that durability will come into play with a tool only if you don't care about the associated skill tree, and by the time that your tool head breaks you've already progressed at least one tier
@5001Fergies
@5001Fergies 3 дні тому
my good sir you nearly gave me a heart attack when you had durability board a plane in 2001 😭😭
@lemggwp
@lemggwp 18 днів тому
6:35 NOT THE FIRE IN THE HOLE 😭😭
@Babs6942
@Babs6942 18 днів тому
Bro got a whole ahh backstory Love video keep up with the content❤❤❤
@NotBigSurprise
@NotBigSurprise 9 днів тому
i've been playing a modpack with friends, and someone suggested adding tetra, since tinker's wasn't available for 1.20+ compared to vanilla minecraft, i actually kinda like its durability system, where you can use resources to fix your tools, without it becoming increasingly expensive like with an anvil the best part is, the materials you need in order to fix it cycle between the materials your tool is made out of when i was leaving the stone age, i felt comfortable using my iron pick because i knew i wouldn't permanently lose it if it ever broke it's now netherite, and i'm comfortable using it because it takes a while before i have to go find more to fix it it's worth mentioning mending doesn't work on tetra tools also i just realized your skin is yae miko and thats pog
@user-up1cy3ow9i
@user-up1cy3ow9i 5 днів тому
Never before had I felt a 30 minute video pass like 10 min. Totally 10/10. What an amazing job.
@KauthicDreamings
@KauthicDreamings 15 днів тому
Durability is a toxic relationship
@johnsmith3548
@johnsmith3548 18 днів тому
Ok, consider me baited to defend durability mechanic for a bit. Firstly, you kinda missed the point of its gameplay challenge entirely. Durability is not an _action_ challenge, it's a _management_ challenge. The idea is to make the player to care for their and resources, making them figure the most optimal way to take care of things. This is a challenge in itself, it's just not intuitive when you don't play management games. I'm not saying this is usually done greatly and can't be replaced, but it can certainly be a very core and fun experience if you are into management gameplay. Pacific drive does it pretty well although I didn't play it for long. Secondly, the case of a game massively benefiting from durability system would be any pvp centered game similar to Rust. My most familiar experience is V Rising where on death you lose durability of your gear and drop some resource. While this is annoying this is a very important part of the balancing when doing pvp engagements with other players making losing side pay for the losses and be pushed away from not having resources for repairs. Lastly, one of notch's previous games, Wyrm online, has a very fluid repair/durability system which works really well integrated into overall item mechanics of that game. That said, I do agree most games do durability kinda wrong, especially BotW does it egregiously terrible.
@Skyblade12
@Skyblade12 7 днів тому
The problem with management is that it just leads to hoarding issues by making everything a consumable. Players don't find it hard to manage, they find it tedious. And it's not why they play the game.
@nakayoshi93
@nakayoshi93 4 дні тому
Dude the larger/more interesting tool progression system is what I've been saying we need this whole time
@ShadowcatAlfa
@ShadowcatAlfa 4 дні тому
I liked how eve online does durability, basically most things there dont have durability on usage (well you lose shit when you get blown up but thats an entirely different issue), but it makes sense on the stuff that does have durability, like laser focusing lenses. All other weapons use ammo, like missiles and ballistics. But lasers dont, instead they have focusing lenses. Run of the mill low intensity lasers focusing lenses have infinite uses, but the more powerful lasers will break their lenses over time due to the amount of energy they are dealing with, so its essentially a stand in for ammo. So durability doesnt break the whole goddamn laser cannon, just the lens that you can replace cheaply and easily
@DarkBlade86
@DarkBlade86 19 днів тому
Xayllernste back with another fire vid 🔥🔥
@blood-water
@blood-water 19 днів тому
AT 1:40 IMMEDIATELY NOTICED THAT SAID "HENTAI" AND STARTED BAWLING
@ProJohnson
@ProJohnson 19 днів тому
NAHHHHHH
@blood-water
@blood-water 18 днів тому
@@ProJohnson xay never changes.
@ProJohnson
@ProJohnson 18 днів тому
@@blood-water for hot he was a fembo-
@CrabKFP
@CrabKFP 5 днів тому
In fantasy RPGs durability works because you can A) Find materials for repairs B) Buy the weapon again In Minecraft and BotW, it makes 0 sense because you need to craft it back or find the same weapon by exploring, which is fine at first, but then it becomes repetitive and sometimes a weapon you have is amazingly good
@mr.slappii513
@mr.slappii513 10 днів тому
In my opinion, one of the best possible ways to balance weapons, without durability is a system that a famous minecraft modpack uses, specifically the mod Skillable which makes weapons, armor and items require a certain amount of levels in a specific stat to be used.
@jeanjacques9323
@jeanjacques9323 17 днів тому
the best uses of durability i've seen are either to restrict another mechanic from getting abused (like a vein miner mod in minecraft) or having a very strong weapon with limited uses (like Robin's levin sword in smash bros)
@Direblade11
@Direblade11 6 днів тому
Levin Sword in nearly all Fire Emblem games*
@dave9515
@dave9515 4 дні тому
Except Robin sucks in smash and Levin without durability wouldn't even make Robin significantly better. Its just a reference to the FE games and one that can be lived without.
@WenhopOfficial
@WenhopOfficial 19 днів тому
I think the main problem with durability is that it depletes too quickly. For example, in games like Dark Souls, durability works really well because tools last really long and durability is basically an afterthought.
@kenthartig7065
@kenthartig7065 12 днів тому
If a good implementation of a mechanic is for it to not meaningfully affect the game, then why add it in the first place?
@landonj.9475
@landonj.9475 13 днів тому
11:31 this is the first time I hear or see someone mention blockheads. What a legendary game back in the day!
@vehemore
@vehemore 19 днів тому
your story telling is so creative and awesome i love it ❤
@mikanova.
@mikanova. 19 днів тому
Love ur content so much man
@XayXayYT
@XayXayYT 19 днів тому
Glad you do! There's more to come.
@anguschen2855
@anguschen2855 18 днів тому
10:32 durability was so oppressive, providing more pressure than an Asian dad during finals. 😂😂😂 that’s saying something btw
@night_san03
@night_san03 23 години тому
The best example of durability I've seen in a game was a piece of cut content from the early versions of warframe, and it wasn't even called durability. I'm referring to melee channeling. This mechanic had your melee drain your ability energy to massively improve the damage potential of your melee weapon. There were a few problems with it, though. Chief amongst them was the resource cost. In warframe, you have energy to cast abilities. At the time of melee channeling, most of the playable characters had around 100 energy, which could be expanded to 225(which took a lot) if I remember correctly. Well, melee channeling had a drain of 1 energy/second as well as 5 energy per swing. The benefits were amazing, though. Double damage, double crit multiplier, and double status chance. The problems were low enemy density and no forms of sustainable energy generation, causing channeling to be very expensive and punishing to use. The other aspects were accidental activations and newbie frustration. HOWEVER COMMA! Since then energy has been made way more abundant and I strongly feel it should come back or even be used as a basis for future in-game durability. It's an optional resource, you still get to use whatever gear you like, and it massively improves gameplay.
@tjb3171
@tjb3171 18 днів тому
Awesome editing style, was laughing the whole time XD
@aikordcz4424
@aikordcz4424 18 днів тому
Durability is the main reason why I always use stone pickaxes while carrying iron one only for ores. It's just not worth it, iron has so many more uses that it feels like waste using it on something as basic as mining stone. I HATE IT. I also hate it in the Witcher 3, but at least here it wasn't as much of a problem, I just had to pause during a fight and do inventory management. The only thing it did was breaking the flow and making me do boring and useless task
@ChanceDrive
@ChanceDrive 18 днів тому
Tbh a game about crafting is the perfect game for a durability mechanic as it forces the player to craft instead of them forgetting about the crafting mechanic.
@davidsmith3382
@davidsmith3382 7 днів тому
I like durability that’s executed correctly. I think a great example of this is DayZ. Guns break, tools break, but a lot of things don’t break as well, or only break if damaged by a player/zombie. And even then, they don’t break. They get varying degrees of “wellness” that are all fixable, unless it hits zero.
@oscarguzman3017
@oscarguzman3017 3 дні тому
I love how he definitely didn't have to do the temperature conversion because it's mega hot, and that's all you really need to know, but did it anyway because saying "freedom units" is always funny as hell.
@InTheDeepEnd.
@InTheDeepEnd. 19 днів тому
I also agree that durability is a a completely trash and is just bad overall. But that doesn’t mean it can’t be good but if they do add a durability system to their game they should add a way to make weapons unbreakable wether it’s by upgrading them, ecchanting or enhancing them, or whatever the case I personally believe durability shouldn’t really be in games because it’s bad but if they do add it I think they should add a way to make your weapons unbreakable.
@brinefilopolski33
@brinefilopolski33 18 днів тому
6:35 FIRE IN THE HOOOOOOOOOOOOOOOOOOOLE
@runonsentence7260
@runonsentence7260 День тому
I would like you to note that I instantaneously subscribed when you said "Subscribe for more freedom unit conversions" at 23:05 . It's like the phantom of uncle sam possessed me for just long enough to subscribe. Keep it up with these creative gimmicks you wonderful lad
@qwaacky
@qwaacky 19 днів тому
YOWWWWW IM WAITING FOR YOURR VIDSSSSSS... MISSED U SMM
@FayeHunter
@FayeHunter 19 днів тому
00:01 It's a very instant it broke. I paused and audibly sighed. -Faye ⚓
@Sonic_K
@Sonic_K 19 днів тому
Durability is one of the reasons I prefer Terraria over Minecraft. Amazing video, by the way! EDIT: I wanted to add a little bit more. Some of the parts of this vid got me laughing, like the demonstration of the "skillful gameplay", but the stuff which was meant to be serious was really well explained, such as what's artifificial difficulty. It really sucks when I have to bring 8 stone pickaxes and 1 iron one when I'm going to mine diamonds on a relatively new world.
@critickid2998
@critickid2998 18 днів тому
Holy shit the writing in this one was good. Easily your most informative and humorous yet!
@greninji3593
@greninji3593 12 днів тому
I like durability personally, it gives an extra incentive to keep exploring the world
@luiginator64
@luiginator64 19 днів тому
Minecraft's durability is a good concept, I feel like we need durability in Minecraft. But it's execution overall hurts the experience.
@Left4Cake
@Left4Cake 4 дні тому
Yeah like what is Minecraft progression other then getting better at getting the materials you need to replace your stuff.
@theodoreavdikos9804
@theodoreavdikos9804 19 днів тому
Durability should only exist for low tier weapons. Like is a netherite puckaxe breaking from stone really believeable?
@henryfleischer404
@henryfleischer404 18 днів тому
It's absolutely believable. Every tool I've used for manufacturing, such as a sawblade or milling machine bit, wears out well before breaking 1000 cubic meters.
@theodoreavdikos9804
@theodoreavdikos9804 18 днів тому
@@henryfleischer404 Can your tools survive lava? Yeah, though so
@Scoitol
@Scoitol 15 днів тому
and then when you have your diamond armor and your diamond pick you never need to go in a mine ever again
@Laki-fj8qt
@Laki-fj8qt 4 дні тому
​@Scoitol so? Idk man I feel like when you get to a point you get top notch gear that is something that should happen?
@henryfleischer404
@henryfleischer404 4 дні тому
@@theodoreavdikos9804 Depends on the lava, and the tool. But in theory most iron tools should not melt, although their temper would be ruined. My favorite part of a tool, a TIG welding electrode, would be fine in lava. It's been a while since I've been in a metal shop, for the last 4 years I've been learning 3D modeling and programming.
@Gameboy075
@Gameboy075 19 днів тому
After replaying terraria and making a new world on Minecraft that I promised myself I would not use mending in, it’s come to the point where I find the durability system to be more of a bother than a challenge on using resources responsibly, I think the only time I could say i tolerate the durability mechanic is in Monster hunter rise, but then again it kind of has its own version of mending with Malzeno’s hunting horn (which as horn main i absolutely love aside from the sounds it makes) as it not only has weapon durability reduction but also sharpness regen. Great Video as always xay! Was definitely worth the wait!
@shvansee216
@shvansee216 7 днів тому
I think in DMC5 Nero devil breakers are an example of durability being made well. They must break in order to cycle through them, and you can break them earlier if you want, and that will do huge damage to enemies.
@AniematedSteph
@AniematedSteph 18 днів тому
1:40 as a Japanese learner I see what you did there Durability sucks
@fulampgaming586
@fulampgaming586 19 днів тому
Honestly, it just sounds like you have a skill issue with durability.
@XayXayYT
@XayXayYT 19 днів тому
skill issue deez nuts amirite
@scottjs5207
@scottjs5207 5 днів тому
The inventory full of stone pics is way to relatable doing large scale projects.
@user-oc7pf9qv8d
@user-oc7pf9qv8d 2 дні тому
This is the Best Video i have seen all month congrats!🥰
@abdkdz-xr1pt
@abdkdz-xr1pt 19 днів тому
Why did you make durability a person
@XayXayYT
@XayXayYT 19 днів тому
seemed cool ¯\_(ツ)_/¯
@alrawafidengineering3864
@alrawafidengineering3864 16 днів тому
Yahhh
@raptyrn1290
@raptyrn1290 19 днів тому
Terraria doesn't have durability at all, and it's a much better game for it. Minecraft gets worse and worse the more I think about it. I've played Terraria for 7000 hours, and I still find things I've never seen. I might be the only Terraria player that knows about the Glow Tulip.
@GodlyDra
@GodlyDra 19 днів тому
If minecraft didnt have durability i'd genuinely loathe the game. I like sime semblance of realism in my games and its a fact of life that tools degrade over time and need repairing. Without a durability mechanic i either download a mod that adds it in or i just physically cant play and feel sick.
@MichaelPohoreski
@MichaelPohoreski 19 днів тому
AMEN! I REALLY wish the Mojang devs would actually _play_ their own game AND _Terraria._ F3+H not being available on Bedrock sucks. There are SO many QoL that are missing in Minecraft it boggles the mind. e.g. Double-click to stack items from inventory to storage in Bedrock is missing. Not having a native way to view chunk borders is a PITA -- I actually wrote my own HTML app to list a chunk boundary based on your coords.
@Blue-fg8vt
@Blue-fg8vt 19 днів тому
​@@GodlyDrathat sounds like some kind of medical condition tbh... Durability for me is an annoyance that worsens gameplay in Minecraft. It makes the game more grindy, and the game is already rather grindy.
@Chameleonred5
@Chameleonred5 19 днів тому
Terraria's issue is simply that building a 2d structure isn't terribly engaging. In theory, its enormous range of blocks should provide an infinite range of content. In practice, the limited forms of movement, third-person omniscient viewpoint, and lack of volume makes it feel like you're drawing on graph paper, not building a house or other structure. So most games of Terraria tend to boil down to collections of similar experiences. Which is fine, but even with challenge runs and exploring unusual mechanics, the content runs out eventually.
@raptyrn1290
@raptyrn1290 19 днів тому
@@Chameleonred5 7000 hours and I still find new things, I said. The content never runs out. Did you know Terraria is getting another final update soon?
@polkadotmanfifteen7371
@polkadotmanfifteen7371 7 годин тому
Durability to me is a very important part of gaming, it forces you to try out new things or find a way to keep using the same thing
@imx_via
@imx_via 10 днів тому
I like how you represented durability as a Minecraft player exploring their world, I think having it appear often helps keep the video partially themed on Minecraft even as you show many other games as examples
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