The Painful Tragedy of Scalebound

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Capcom veterans Atsushi Inaba, Hideki Kamiya, and Shinji Mikami joined forces in 2007 to found PlatinumGames. The company developed an impressive stable of IP within a matter of years, operating out of Capcom’s backyard in Osaka, Japan, while producing critically acclaimed games such as Bayonetta and Vanquish for Sega. These titles and several others set a cadence for Platinum, mixing combo-based action with over-the-top visuals for incomparable interactive experiences. All the while, however, Hideki Kamiya had another idea brewing in the back of his mind, a concept that would finally give respect to the larger-than-life creatures he’d long adored.
Scalebound was to star a young man stranded in a fantastical world whose companion, the fire-breathing dragon named Thuban, constituted the last of its kind. Instead of an antagonistic or purely functional relationship, the two unlikely allies forged a bond that united them across storytelling and gameplay mechanics. Publisher Microsoft Studios fell head over heels for Platinum’s pitch, signing a deal that would make the sprawling adventure exclusive to Xbox One.
The public similarly grew attached to Scalebound, fawning over every screenshot and morsel of gameplay footage shown during its fleeting life cycle. But it never actually saw the light of day, not outside of well-crafted vertical slices and glowing press previews. Announced during the nadir of the Xbox One’s early days, Scalebound seemed a beacon of hope for the beleaguered console. Thus, all were surprised when Microsoft abruptly ceased development on the project, pulling the plug the year it was to hit store shelves. And the fact that Microsoft owns the intellectual property rights means the keys to Kamiya’s unique vision remain outside of PlatinumGames’ reach for an indeterminate length of time.
This is the tragedy of Scalebound.
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КОМЕНТАРІ: 524
@Malsolo
@Malsolo Рік тому
Every time I see footage from this game, my heart breaks all over agin. God I was so stoked for this game...
@vaguedreams
@vaguedreams Рік тому
I was stoked about Platinum working exclusively for the XBox. I felt if any of the third party dev's were going to be able to make magic on the X1 it would be them. Breaks my heart as well.
@kevingame3198
@kevingame3198 Рік тому
@@vaguedreams I get the sense that it’s not Microsoft fold it actually platinum games is doing because the team they’re working on is very inexperienced
@Kankayama
@Kankayama 11 місяців тому
​@@vaguedreams same here back in those days all I had was a xbox one due to financial issues and poverty. I loved platinum games from the start and was expecting an interesting fun game exclusive but never got it. I still sometimes think about it and wonder. Altho I feel like it would be game around 7 out of 10, it would surely take a special place for those inteserted
@nickbutler9831
@nickbutler9831 10 місяців тому
It was canceled for halo wars 2
@Demsky83
@Demsky83 10 місяців тому
It wouldve inspired me to purchase an Xbox again.
@Indigo_Gaming
@Indigo_Gaming Рік тому
I saw a lot of the obvious problems like marketing and graphic performance early on after it was revealed, but for a passion project like this to go on for so long and (seemingly) get the axe very late into development is a damn shame. Hopefully the ideas get a revival sometime in the future. Other ambitious games like Deep Down and Edge of Twilight were also cancelled/heavily downscaled around this time as well.
@sukamadik5983
@sukamadik5983 Рік тому
I really hope the concept (if not the actual game itself) makes a comeback as well. Also it's been over 7 months since your last video and I can only rewatch your old stuff so many times. Btw just wanted to let you know that your Ruiner review was what convinced me to buy it so thanks 🙏.
@lopiklop
@lopiklop Рік тому
@@sukamadik5983 i wouldn't be surprised if most that stuff was straight up lost or just scrapped. Waste of harddrive space.
@lopiklop
@lopiklop Рік тому
In the 90s it would be more common it's lost. These days, most likely just deleted.
@theotherohlourdespadua1131
@theotherohlourdespadua1131 Рік тому
I have a hunch Bayonetta 3 used some of this game's ideas in their combat system (which is more focused on Wicked Weaves)...
@GrippeeTV
@GrippeeTV Рік тому
I knew Deep Down was too good to be true when they showed the visuals. I’m hoping that game is still in development but they scaled it back until they can reach the vision they have for it. Modern graphics aren’t too far behind what they showed for Deep Down, so hopefully the time is nigh.
@HysteryProduction
@HysteryProduction Рік тому
As someone who always loved dragons/wyverns, and always being heart-broken to see them in the evil role and we often have to kill them, I was so excited to finally have the opportunity to play a game where not only they're not enemies, but allies. Allies you could fight along with, get imbued with, interact with, form bonds with. Even the customization, it was like -the- dream game for dragon lovers. It was heartbreaking to see it get shelved and eventually cancelled.
@ubx9563
@ubx9563 Рік тому
Yeah, it was just miserable that we weren't allowed to get it.
@sukamadik5983
@sukamadik5983 Рік тому
This one broke my heart when it was cancelled 😢
@offlinegamer6756
@offlinegamer6756 Рік тому
i fell you bro , i feel you !
@jeyfomson6364
@jeyfomson6364 Рік тому
Likewise, it was sad news.
@offlinegamer6756
@offlinegamer6756 Рік тому
imagine it with the new hardware , both on Xbox One Series X and a modern PC , with raytracing and 4K textures , a bombastic OST , an Xbox One X Elite pro Joystick on hands , With your cool dragon pet and the Dante looking guy , man ! why Microsoft , WHY ?
@jeyfomson6364
@jeyfomson6364 Рік тому
@@offlinegamer6756 ive been asking the same question all these years. Truly a missed opportunity.
@magregory1985
@magregory1985 Рік тому
Agreed was hyped for this one
@GmbtEXE
@GmbtEXE Рік тому
While the project died, the ideas remained and then repurposed with Astral Chain and Bayonetta 3, kinda wonder if Project G.G. will take some additional DNA from what would've been Scalebound
@MrGregory777
@MrGregory777 Рік тому
People say that but I don't think it is true. Astral Chain and W101 have the same mechanics. Instead of different morphs you use different Legions. It doesn't look like any ideas were repurposed because if you play enough Platinum games, like I did, you notice how similar they all are. Except for the ones like Infinite Space, Sol Cresta etc. You always have a dodge, slow time mechanic, red hot kick, combos etc. What did Scalebound give to Bayonetta and Astral Chain that wasn't already in a different Platinum game? Project G.G is probably going to be another superhero sentai game like Viewtiful Joe or W101. When I first saw the name I assumed it was a new Joe game but it can't be because Capcom
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 7 місяців тому
​@MrGregory777 what scalebound gave Astral Chain and Bayo 3 was the idea of controlling 2 characters at the same time. And it worked. Astral chain was Platinum's best selling original IP and Bayo 3 sold really well.
@emlyndewar
@emlyndewar Рік тому
This is one I keep waiting for a "surprise" re-reveal of, huge applause with it released not long afterwards. I like to have completely unrealistic expectations… 😂
@themagalanium9491
@themagalanium9491 11 місяців тому
Same bro... same
@blumiu2426
@blumiu2426 Рік тому
I could have sworn there was more to this story. This was pretty scant.
@kruum
@kruum Рік тому
I was also expecting more of a story in regard to what actually went down and led to the cancellation. Or info on the state of the game, and how far along development was. This was just a retelling of some surface facts with the 3 arc being, it was in development and then it got cancelled, :( The first part is interesting though, the background. But this was just a meh ending.
@actualartist3082
@actualartist3082 Рік тому
just because you want more, doesnt mean there is more. grow up.
@canobus1906
@canobus1906 Рік тому
@@actualartist3082 There is more to the story that isn't being told. Like what the American developers said about it after the fact. Don't be a dick fanboy.
@kevynhansyn2902
@kevynhansyn2902 Рік тому
@@kruumyeah some of their videos lately have been very short, or shorter than usual. I am kind of being turned away from this channel, but thanks for saving me 15 minutes.
@JachAnen
@JachAnen Рік тому
Probably too much rumor to include
@Ironclad17
@Ironclad17 Рік тому
A passion project based in childhood fantasies we all had at some point. There's more then a passing similarity to the most recent MH titles and the Lost Planet series. It also reminds me of the final boss battle in Dragon Age Inquisition that also used a dragon companion fighting alongside you. Mechanically I can see it being a nightmare to control and design unique encounters for. Keeping the giant dragon and player both on camera alone would be hard. All of this is compounded by console limitations and gamepad controls. I'm sure the developers had a nagging thought in their head, "Why do we have a human player character? Let's just play as the dragon!" If the game were to release I suspect the dragon would only be available for limited, highly curated set-piece levels and most the game would be a generic third person hack n'slash with a bland MC and generic story. Maybe, maybe it could work if players could ride the dragon and that would give them significantly more control and gameplay would be a balance of encounters fighting on your own or atop the dragon. The LotR Shadows of Mordor series used mounts that way.
@netel4582
@netel4582 Рік тому
My man, you didn’t listen to the video.
@Deliveredmean42
@Deliveredmean42 Рік тому
Sounds like you miss the point that the devs wanted to avoid doing such things since they wanted to try something different to not make it just another mount like other games that does it. Something I am sure was possible with the right team and time but Platinum games themselves couldn't pull it off.
@netel4582
@netel4582 Рік тому
@@Deliveredmean42 exactly, clearly said!
@SL4PSH0CK
@SL4PSH0CK Рік тому
the xbox one run ran decently on KCD compare to its rival..
@danteshollowedgrounds
@danteshollowedgrounds Рік тому
I've been trying to find your channel for a long time now, I forgot and gave up at the time but oddly enough I found it again now!
@stalzemsty1669
@stalzemsty1669 Рік тому
I would love to see a deep dive into the Phantom Console.
@FR4M3Sharma
@FR4M3Sharma Рік тому
This really made me appreciate Platinum Games even more, I love God Hand, that's the only game I've played somewhat 50% that's made by them, I have MGRR, Bayonetta and Vanquish on my To-Do List too. Really these titles see the light of the day sometime in the future again.
@chuckdontjudge
@chuckdontjudge Рік тому
Scalebound was a bigger tragedy than P.T. if were being honest
@officialmarquezdellamore6888
@officialmarquezdellamore6888 Рік тому
Man, this was painful. I'd still want to contribute to reviving this game. It sounds so badass.
@blkreid
@blkreid Рік тому
Ah man happy to see you came out with this.
@Spitefulrish
@Spitefulrish Рік тому
Still hurts. I want this game.
@KouD3Graw
@KouD3Graw Рік тому
what I learned from an article years ago was that Platinum developed the ENTIRE game in an engine that couldn't do what they needed the game to be able to do so the giant issue came with them having to literally develop the entire game from scratch in an entire new game engine. Microsoft would have to green light and fund an entire game to be built from scratch after spending the amount they've already spent on the first Scalebound iteration. Something like that would have ballooned the development cost when Microsoft was looking forward to a great return investment. That's a big big ouch. Hopefully they get to make Scalebound again and this time make it in the right game engine. I would love for Scalebound to be made like a smaller game to build the IP back up.
@mandisaw
@mandisaw Рік тому
Surely if MS was as hands-on as they describe in the vid, there would've been some discussion around the engine-choice, right? Although I've heard that kind of problem come up various times, even with established studios & in-house engines, so maybe not 😣
@anushmichealbiju916
@anushmichealbiju916 11 місяців тому
Im pretty sure that's not the case hideki kamiyo came out and apologized to ms because they used the funds for developing other games like nier
@teotest3255
@teotest3255 Рік тому
Your videos are always enjoyable :)
@LadyAsmodeus
@LadyAsmodeus Рік тому
finally a video about my favourite developers :) Scalebound is a pretty sad story indeed
@flyingsquid6062
@flyingsquid6062 Рік тому
Still nowhere near as heartbreaking as the cancellation of Star Wars 1313
@EximiusDux
@EximiusDux Рік тому
I bet 1313 is barely remembered by anybody but the most extreme star wars fans by now. That game got cancelled years ago and barely reached the eyes of the mainstream viewers or gamers.
@kremesauce
@kremesauce Рік тому
@@EximiusDux wrong, I’m a casual Star Wars fan and it blew me away and I still lament it to this day especially with how close it was to being finished
@EximiusDux
@EximiusDux Рік тому
@@kremesauce There is a big difference between you sharing an opinion, and somebody else being wrong.
@actualartist3082
@actualartist3082 Рік тому
@@EximiusDux Correct! You we're wrong. Glad you're able to tell the difference.
@DaveVoyles
@DaveVoyles Рік тому
Amazing that Battlefront 2 (2017) got released, and not that.
@igodreamer7096
@igodreamer7096 Рік тому
Another sad tale of what could be and never was. Still, I wait to see more exciting and funny games from Platinum studio!
@jayraymond3036
@jayraymond3036 Рік тому
Love the content keep it up
@OmniFluxX
@OmniFluxX 11 місяців тому
Im currently a student as a game designer, in a weird way, cancelled games like scalebound and that single player star wars game from a while ago are one of my most anticipated games for me personally, and i was devastated, I want become a lead designer/director of many games that many will adore. I personally want to create something like scalebound in the future, that is one of my personal goals; the concept was so cool! its like a westernized legend of zelda with a pet dragon! ill give Ms 10 YEARS before i start creating something like scale bound, otherwise im going to do something to scratch that itch. but really, i wish they restart the project; i doubt they will
@AdamMann3D
@AdamMann3D Рік тому
you may want to explain vertical slices to your audience. I even had to explain it to people within our studio.
@ashleysurridge626
@ashleysurridge626 11 місяців тому
I was looking forward to this for ages was gutted
@DavMCycle
@DavMCycle Рік тому
As always you guys deliver excellent content, it is sad that game get cancelled , and that we never know the true potential of those cancelled games.
@deathdoor
@deathdoor Рік тому
I'm just noticing this now, but the protagonist reminds me of Nero.
@XGlite015
@XGlite015 Рік тому
I'm glad that exclusive games from third party developers like Sunsey Overdrive and Dead Rising 3 came out. It's sad that Scalebound didn't make it.
@Shinzon23
@Shinzon23 Рік тому
I'm still sad about this one, because I wanted to play around with my very own personalized dragon
@gunnerroo6514
@gunnerroo6514 Рік тому
I remember seeing gameplay back in the day and now I know why I never played it. Hopefully Microsoft will revive this project at a later date.
@RobsRemixes
@RobsRemixes Рік тому
Bed time video sorted 👌🏻
@darkworldfilms8057
@darkworldfilms8057 Рік тому
lol same
@dickers9012
@dickers9012 Рік тому
I hope one day they'll try again it was just such a unique game for the time and had an amazing world that I would love to explore
@LazarheaD
@LazarheaD Рік тому
I remember the hype about this, even I was kinda excited.
@nihren2406
@nihren2406 Рік тому
Probably should've dug a big more into the reports. It seemed clear from the reports that it was definitely more on Platinum's end with a lot of missed deadlines. I'd really love to see Microsoft revisit Scalebound with Platinum. I imagine the Xbox One could partly have been to blame. It was a fairly ambitious title being developed on a fairly underpowered and anemic platform. A do-over would need to be exclusive to current-gen platforms and PC to give it the power budget it deserves.
@hypno17
@hypno17 Рік тому
Nah the xbone could have handled it after all half its ideas made it into a switch game so anything's possible.
@littlebigcommentaries9833
@littlebigcommentaries9833 Рік тому
Bro no ones buying that shit. Microsoft is known for pushing out games too early. I never forgot about the old windows universal platform and their store. All the dead studios they caused. The franchises they killed as well. They made it cool to charge a fee for online play. Helped push MTX into mainstream. Remember when Valve wanted to release orange box with free updates anyone? Or how ODST was intended to be a free DLC release from Bungie. Microsoft saw all this shit and said MONEY like they're a fucking copy of Mr. Krabs. Halo Infinite. They even trashed their biggest IP. Bro platinum has delivered countless games and exclusives. No problem. And it's worth noting none of that shit released as a broken half finished mess as per modern standards. Suddenly this Xbox exclusive is a problem? They just didn't want to give the devs the time needed to make the rest of the game and we all know it.
@Deliveredmean42
@Deliveredmean42 Рік тому
@@hypno17 Hey if the Switch could manage With Bayonetta 3, I am sure the xbox one could as well with some optimization.
@Deliveredmean42
@Deliveredmean42 Рік тому
@@littlebigcommentaries9833 That's a funny way of saying Halo 5, but yes Infinite is also up there too.
@Deliveredmean42
@Deliveredmean42 Рік тому
@@littlebigcommentaries9833 Altho Platinum hasn't been perfect either, since they also release duds games that you forgot they existed.
@WadeLife
@WadeLife Рік тому
I remember this game was so hyped when announced...
@saltierdongs7760
@saltierdongs7760 Рік тому
Day is gonna be good with an upload from GVMERS
@recht_voor_zijn_raap5506
@recht_voor_zijn_raap5506 Рік тому
It still hurts to this day. Hoping the IP will be picked up again and we finally get the game.
@Adulf666
@Adulf666 Рік тому
Quality content as usual - thank you! Attempt #18 How about the rise and fall of Mechwarrior series? :)
@RAIZ0R1211
@RAIZ0R1211 Рік тому
Very interesting topi, i consider myself to be a pretty huge platinum fan, so when this was canned i was pretty sad But i do see glimpses of its design inside of bayonetta 3, the massive kaiju theming, using them as attacks etc, it doesn't quite hit the same notes, but the inspiration is there for sure
@brieb402
@brieb402 Рік тому
This us probably obe if the biggest misses in gaming ever. This would've been freaking *amazing* and I'm pissedit was taken from us😭
@DaveVoyles
@DaveVoyles Рік тому
9:50 Ken Lobb. The Klobb in Goldeneye was named after him.
@KyrosTheWolf
@KyrosTheWolf Рік тому
I feel like there's alot more to this than the video entails. Very short for a GVMERS video, usually they're 30 mins to an hour. Judging by some comments and Kamiya's twitter drama that's IN THE THUMBNAIL BUT NOT MENTIONED IN THE VIDEO, I feel this video skipped out alot
@eluv2401
@eluv2401 Рік тому
I would love to see this made.
@Pers0n97
@Pers0n97 Рік тому
That video just reminded me that Fable Legend was a thing... and then wasn't a thing anymore.
@UltimatePerfection
@UltimatePerfection Місяць тому
I seriously hope people will never let that one go.
@rus.t
@rus.t Рік тому
In an alternate universe, we might be waiting for the release of a PC port or a Scalebound 2 by now. Heck, it might even be as anticipated as Sony's GoW or Nintendo's BotW sequels.
@doyouthinkitsdead
@doyouthinkitsdead Рік тому
Never heard of this game before! Nice one!
@neliaironwood7573
@neliaironwood7573 Рік тому
Here's obviously what went wrong with Scalebound; -NO plot or story explained (need I say more?) -Convoluted/confusing mechanics (the game expects your dragon to be stuck with you if its going to share its lifebar with you). -The use of stock UE4 menus -It felt like it was trying to mishmash several ideas into one. Granblue Fantasy Relink, throughout its troubled production and even the plot restart, at least it didn't try to reverse-engineer dumb ideas and try to make them work. -The E3 2016 trailer was scripted in such a way where it was 50% on-rails combat meaning you'd have to copy the exact movements to make it all work While Scalebound's concept can be done right, I'm quite surprised no one else has actually tried making such a game themselves, not even indies. I can tell you from what I've seen, Scalebound would require a very demanding control scheme (you'd need a way to command your animal companion/whatever, ride it, and so on). The sheer lack of plot (which I was the only one to bring this up) was a major major red flag. It's basically similar to Terraria: Otherworld where Otherworld couldn't justify its existence as with how the game was designed it didn't even know if it wanted to replace the original game or not. This cancellation isn't like with issues within the company like with Sadness, Star Wars 1313 or various other failed games. Microsoft might've considered handing development to someone else, but I think they might've turned that down because they didn't see any more potential it going further. Even if Platinum had taken their time, this project would've just been taking too long. And when it comes to open world DmC-style games, this was way before the likes of Genshin and Wuthering Waves. I can tell you though that Kamiya's apology about co-op _did not age well_ with Babylon's Fall, which the State of Play trailer lied that you can parry Zenon's sword and use the Gideon Coffin on his sword. Guess what? You can't do that because that scene was actually SCRIPTED, meaning they programmed this scene specifically for the trailer.
@Alexander-nr5tt
@Alexander-nr5tt Рік тому
Scalebound did have a plot and fully fleshed out world. They also brought in a couple of western writers as well (through MS connections I think). Blame Microsoft for not showcasing any of it in the marketing.
@ImCroozy
@ImCroozy Місяць тому
I was SO sad when it got cancelled REALLY hoping it comes back somehow.
@NinusMaximus
@NinusMaximus Рік тому
Oh this one still hurts.
@TheIMMORTALKAHNHD
@TheIMMORTALKAHNHD Рік тому
I hit like on the video but i feel like we didnt get much of what happend??? Nobody was willing to share? I heard a rumor at time they were beinf forced to create a tacked on multi-player mode that just didnt mesh with the vision platinum had.
@Alexander-nr5tt
@Alexander-nr5tt Рік тому
Not true. The creative producer for the game (JP Kellams) stated that multi-player was pitched from the beginning.
@TheIMMORTALKAHNHD
@TheIMMORTALKAHNHD Рік тому
@Alexander nah weve gotten too much conflicting on that to take one persons word sorry. Its he said she said at best. Plus probably forced to say that bc thats what parent company wanted. Clealry the results spoke for themselves. Platinum wasnt a multi player team. They were known for bad ass single player action titles. It makes sense multi player didnt mesh
@blackninja504
@blackninja504 Рік тому
They apologize alot to MS recently and asked to do scalebound again. But would you give a team more money after they took your money and used it on other projects? While I really wanted scalebound to come out, I respect MS decision to not give more money.
@Zanoladab
@Zanoladab 11 місяців тому
That's just a rumor. The money that MS provided was just for scalebound. If they really did use it for other projects, the company would have been shutdown for fraud.
@RobVespa
@RobVespa Рік тому
This video was entertaining, but I didn't learn anything and the video didn't answer any questions. It's still vague. What happened and what's up with the closing line that seems to point a finger at the studio lead?
@rodrigofoggiato
@rodrigofoggiato Рік тому
I remember seeing the trailers at the time and thinking it didn't look that great of a game, but seeing it again now, it looked pretty awesome. Shame it didn't come out.
@g3ar75
@g3ar75 11 місяців тому
Scalebound got cut but Redfall got the pass?
@jonbaxter2254
@jonbaxter2254 Рік тому
Damn I remember this game looked awesome at E3! Think it was 2013? Anyway, they had a full "demo", which really made no sense as they cancelled the game soon after.
@Deliveredmean42
@Deliveredmean42 Рік тому
2015 more likely, since that was the year they release the trailer.
@capoeragames2081
@capoeragames2081 6 місяців тому
it's funny how laggy the game was back in those presentations and no one was talking about performance issues, people was just mesmerized with the passion poured into the project, i trully hope this game returns, had so much potential to be shelved like that, i would deffinitely want to play that!
@DrazenX195
@DrazenX195 Рік тому
I really wish things with this game didn't go down like they did. I was so excited for it. :(
@fatswordsmanslej
@fatswordsmanslej Рік тому
I'm hoping they finish it eventually.
@zipjacketgamer1097
@zipjacketgamer1097 Рік тому
Oh man I forgot about this game. Are they ever going to release scalebound. It would be great if they would remaster it for like the new consoles and a PC release. If it's possible. Man I wish I could do that 🤔😁🥺🙄
@anterosauditore5850
@anterosauditore5850 Рік тому
They may but it have to be with out platinum games or with many western support studios and move it to UE5
@OtavioFesoares
@OtavioFesoares Рік тому
@@anterosauditore5850MS could have Shinji Mikami and his team finish it. Tango is a MS studio now, after all.
@anterosauditore5850
@anterosauditore5850 Рік тому
Its Such a shame that almoust no one cared abouth scalebound until it was cancelled
@stega2970
@stega2970 7 місяців тому
I remember almost buying an Xbox one because this game was exclusive to it. However something made me choose a PS4 instead and im glad I did, just a huge shame this game will likely never be realized.
@kirbymarchbarcena
@kirbymarchbarcena Рік тому
KAMIYA: This game is my idea MICROSOFT: Your idea is ours
@RugerEnthusiast
@RugerEnthusiast Рік тому
Platinum agreed to microsoft when game was pitched Why u acting like msft forced them to give the ip?
@oceanmew
@oceanmew Рік тому
Uhh yeah, they likely spent literal millions of dollars funding this project. This is how publishing works.
@mattoni871
@mattoni871 Рік тому
One game that needs to come back in some form
@cybersoldierforever
@cybersoldierforever Рік тому
What a shame this never saw the light of day. And it probably won't be revived for the years to come.
@AidenAlias
@AidenAlias Рік тому
I still think this game would have been cool and really was looking forward to it
@alanjay479
@alanjay479 Рік тому
Huh I just realised how much Scalebound must have influenced the Demon Slave mechanic in Bayonetta 3!
@fantoniumnitrous
@fantoniumnitrous 5 місяців тому
Why wasn't Scalebound a Wii U exclusive instead? Think about it: on the TV, you'd control Drew fighting enemies in a typical Action Role-Playing style. On the Gamepad, you'd control Thuban by using the stylus to direct where he goes and command who he attacks. You wouldn't always have had to focus on Thuban though except when if the Gamepad starts vibrating to indicate that Thuban is taking damage so you'd switch back to Drew and help him out. Given that Nintendo was also a Japanese company that had collaborations with them and given the Wii U's overall lack of third-party support, this game would have greatly benefited the console.
@CJgamer129
@CJgamer129 Рік тому
Hm, anyone get DMC vibes from Scalebound? Like Drew looks like Nero, down to the devil arm and seemed to have a personality like Dante. Would love to know if Capcom had anything to do with the cancellation.
@LadyAsmodeus
@LadyAsmodeus Рік тому
this main character absolutely looks like Nero from DMC5
@gtabro1337
@gtabro1337 Рік тому
Suddenly the Elden Ring Greatsword looks pretty realistic
@Y4manata
@Y4manata Рік тому
I hope Scalebound is a valuable experience for platinumgames. Looking forward to their next original IP Babylon's Fall!
@almalone3282
@almalone3282 Рік тому
died in 3 months with a max player count of 300. Then again why anyone thought it was a good idea to release right next to Elden ring is beyond me
@mjc0961
@mjc0961 Рік тому
loooooool
@neliaironwood7573
@neliaironwood7573 Рік тому
You can tell though that Babylon's Fall has some Scalebound DNA. That being the multiplayer aspects
@mechanicalmonk2020
@mechanicalmonk2020 Рік тому
@@almalone3282 "game was shit, quick complain it was overshadowed instead"
@fireaza
@fireaza Рік тому
"Hi. Would you like to talk to me about dinosaurs?" -Hideki Kamiya (probably)
@BillB808
@BillB808 Рік тому
What a shame....that said Astral Chain and Bayonetta 3 both lack the old platinum magic and on point action..so who knows how it would have turned out..
@RobVespa
@RobVespa Рік тому
There's still hope...
@ryobibattery
@ryobibattery Рік тому
Major The Last Guardian moment
@cyphaborg6598
@cyphaborg6598 Рік тому
Nah totally different game.
@findout1990
@findout1990 Рік тому
So 16 minutes and you can’t spend a single second on what caused the development to fall apart 😮
@hanzo90
@hanzo90 Рік тому
After having played Bayonetta 3 I can see some of Scalebounds DNA in it
@B_Ahmed1234
@B_Ahmed1234 Рік тому
So much time and money spent with no end product.
@dynamon911nz
@dynamon911nz Рік тому
wile we never seen an game like this, bayonetta 3 brought several ideas from scalebound. if you ever noticed, several demons are fairly more improvment over is incarnation. so nothing was wasted.
@eliavita
@eliavita Рік тому
Come on Phill make it happen, we want it, platinum wants it, and you need to bolster exclusives, gamepass, and to appeal more to the asian market, come oooon
@ravipathak4614
@ravipathak4614 Рік тому
I wish there was a way to revive the project
@TheDeFiler316
@TheDeFiler316 Рік тому
Along with True Fantasy Live Online, Scalebound really stung when canceled. There was just so much potential there.
@timogul
@timogul Рік тому
Drew: Isekais into a magical world and gets a dragon buggy. Frey: Isekais into a magical world and gets a bengal. . . sorry, misspelled that one, a _bangle._
@jameslazaridis4180
@jameslazaridis4180 Рік тому
*Slap both of them * Your Dead to me
@AshXXMayftw
@AshXXMayftw Рік тому
While it is sad the game never got the release it deserved, I am glad they were able to somewhat revive it within Bayonetta 3.
@KayoMichiels
@KayoMichiels Рік тому
Not to mention one of the areas shown in trailers and demo's ended up as a location for Xenoblade Chronicles 2.
@omegapointsingularity6504
@omegapointsingularity6504 Рік тому
still waiting for its release
@bounceycake1
@bounceycake1 Рік тому
You can tell by playing Bayonetta 3 that they really wanted Scalebound to come out just as much as us. It sucks that he kept trying to go back to his dream game after shipping other stuff like Bayonetta, Vanquish, etc. and while those games are fantastic, it sucks that he ever got to release the game that he always wanted to make.
@israelruiz8706
@israelruiz8706 Рік тому
They reused some of the gameplay elements in bayonetta 3. So that's the closest we will ever get to this. Hopefully one day it's revived but I doubt it
@Oggar0912
@Oggar0912 Рік тому
Great video! The way things are going, its only matter of time before we get a "From Platinum to ash, the death of PlatinumGames" :(
@MrFanMaker
@MrFanMaker Рік тому
Platinum is doing fine. Bayonetta 3 is a major significant sale compared to bayo 1 and 2
@freedom375
@freedom375 Рік тому
Gotta factor in how badly Babylon's Fall performed though. Sure Bayo 3 maybe killing it in sales but Babylon's Fall probably burned through some serious cash and resources.
@Alexander-nr5tt
@Alexander-nr5tt Рік тому
@@freedom375 It didn't burn through any of their cash. It's a Square Enix published game.
@LadyAsmodeus
@LadyAsmodeus Рік тому
the current situation seems pretty sad for this studio, their games are extremely underrated and they should get more money to continue making their own IPs
@Scerttle
@Scerttle Рік тому
It's a damn crying shame, yeah.
@TheDiepzone
@TheDiepzone Рік тому
Disagree, Platinum is a slightly above average studio with more hype than actual substance. They tend to get higher scores due to reputation not due to the actual game. Nier is the only exception where the scores matched the game.
@littlebigcommentaries9833
@littlebigcommentaries9833 Рік тому
Hot shit take. The wonderful 101, Astral Chain, and Vanquish were all really awesome games with completely unique gameplay. The scores for those games are deserved. Astral Chain contends for one of the best games on switch. Wonderful 101 as well on the wii U. Some people would also argue that they made one of the best wii games as well. Madworld. I wouldn't but the hype around that game was the biggest I recall for wii. That's 3 console gens on Nintendo their games dominate a spot near the top. Almost none of their games fit a generic model besides Bayonetta and Bayonetta is credited for being a revival of hack n slash the only one really worthy following DMC. And some people think Neir Automata is the best game ever made. Their pedigree is quite significant. Filled with unique and well above average games despite sales numbers. They are not just slightly above average. They're a studio that makes games that demand respect from people who appreciate games for their artistry rather than entertainment value. They are like the comedian's comedian. But with games. They do things that aren't being done. They make interesting and over the top narratives. They deliver games not broken and on time.
@TheDiepzone
@TheDiepzone Рік тому
@@littlebigcommentaries9833 your comment just proves my point. Fans like you overhyped their games, statements like only "people who appreciates games" will see their artistry bla bla bla. No one cares. They just care if it's fun. Bayonetta is average, the idea that it revived the genre is such hyperbole, that genre never died. DMC4 is ten times that game and came the year before, not to mention Ninja Gaiden 2 that also came the year before. Madworld was boring as heck. Vanquish was fun but directed by a guy who left. Transformers was boring. I never tried Astral Chain and Wonderful 101 but looks to follow same pattern of being overhyped by their fans.
@phantasosxgames8488
@phantasosxgames8488 Рік тому
@@TheDiepzone I mean , Astral Chain , Bayoneta , Nier , Vanquish and MGR deserves some hype. But I agree that Platinum is overhyped , people totally ignores that Platinum also have an equal amount of mid to boring games. And Bayonetta is not some some savior of the Hack n Slash genre or it's Stylish Action Subgenre , DMC4 and NG2 , like you said , existed prior to that. DMC5 had brought more revitalization for the genre than Bayonetta. Bayonetta only sold 2-3 millions , putting together Bayo 1 and Bayo 2 , while DMC Collection had that same amount of sales by itself , with 4 million sales in DMC4 and 6 million sales in DMC5. With a bunch of korean and chinese game developers creating new hack n slash due to DMC5 showing that the genre works.
@arafatshafin2326
@arafatshafin2326 Рік тому
great video but you left out a lot of information in your video like mismanaging fund that MS gave for this game, prioritise Nier: Automata over this game, and MS want this game on unreal4 which they have zero experience on that engine etc....
@Alexander-nr5tt
@Alexander-nr5tt Рік тому
Nier has nothing to do with the development of this game.
@DannyRampage
@DannyRampage Рік тому
I will delay my sleep to watch this.
@JTVega
@JTVega Рік тому
I recall Kamiya was not happy at E3 when he was on stage announcing the game he mention something on Twitter which might of upset Microsoft.
@Alexander-nr5tt
@Alexander-nr5tt Рік тому
He was complaining about the game's marketing from what I remember.
@TheBrokenEclipse
@TheBrokenEclipse Рік тому
I had never heard of this game, but it looks absolutely amazing - I really wish that it had been released.
@turbokiller
@turbokiller Рік тому
This video is pure gold.
@thomasfleetwood4727
@thomasfleetwood4727 Рік тому
yall know damn well that's just Nero
@knockupwood
@knockupwood Рік тому
luv the voice sounds JUST LIKE ME :3
@knockupwood
@knockupwood Рік тому
real!
@suntannedduck2388
@suntannedduck2388 Рік тому
I think the ideas in Scalebound handle things better than Bayonetta 3 did as the controls in DMC5 and Bayonetta 3 for summons is not something I liked I think separate per character or focus on one would have been smarter than a combination of controls like they did. I think a wide audience wasn't a bad idea though even if I'm into their skill based games. The idea of having them wasn't a bad one though, the focus on them and controls was a bit awkward though. But Scalebound sounds like it does things better if the dragon acts on its own (no idea how similar to Last Guardian with Treco besides commands maybe/can tell when near areas in need of them) and better controls (hopefully) besides AI and an RPG of it's sort for Platinum would have been interesting compared to Nier Automata or their DS RPG attempts. It's a game that's interesting but oh well with IP ownership and Platinum doing what they did the footage was good though at least and Microsoft is very good at making IPs sit there. Some are not likely to live today but still why say Japanese or Kids games when it's mostly third party deals and it's fine but not as exciting. Psychonauts 2 is something, so is Hi Fi Rush but of course their old Japanese game exclusives focus isn't going to happen today that's for sure. I mean Tango exists under Microsoft now so that's something for them but still.
@acardenasjr1340
@acardenasjr1340 Рік тому
I wonder what happens to a game if cancelled so late into its development?
@GamesforCykits
@GamesforCykits Рік тому
Man I was actually interested in this game too oh well
@adamdaly1975
@adamdaly1975 Рік тому
So sad 😢
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