This Gun Isn't Just A Reskin Anymore

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Garbaj

Garbaj

Рік тому

Twitch: / garbajcan
Twitter: / garbaj2
2nd Channel: / garbajgaming

КОМЕНТАРІ: 348
@garbaj
@garbaj Рік тому
i just realized i need to redesign one of those buildings...
@AdamMady
@AdamMady Рік тому
wish mine was that big
@ThaDemoKnightt
@ThaDemoKnightt Рік тому
🤔🤔🤔🤔 ayo?
@GnuSnu
@GnuSnu Рік тому
olo moment
@Phycorax
@Phycorax Рік тому
@@AdamMady looks like a pp
@ApexLion_
@ApexLion_ Рік тому
you've reached 420k subs thats a milestone
@rayjynx
@rayjynx Рік тому
absolutely lost it when the enemy models just flew away
@garbaj
@garbaj Рік тому
it's my favorite feature in the game right now
@VilleRemes
@VilleRemes Рік тому
@@RandomGarbich It probably should be a toggleable option in settings, if someone might not want big models flying around the screen
@TheCrackingSpark
@TheCrackingSpark Рік тому
@@VilleRemes Allowing users to get rid of what makes the game differnt is factually a terrible idea.
@nefarioulyte9996
@nefarioulyte9996 Рік тому
@@TheCrackingSpark i think it would be a good option, turning off ragdolls leaves less visual clutter (or just alot of distractions for people like me) on the screen
@Yvola
@Yvola Рік тому
Weeee!
@pws3rd170
@pws3rd170 Рік тому
Past Garbaj: I’ll put a holographic sight on the M4 but don’t feel like doing the red holograph right now Present Garbaj: The red holograph is a problem for future me Future Garbaj: I hate both of you
@Entikai
@Entikai Рік тому
0:49 - That's not what Entity-Component System means. ECS is an alternative to Object Oriented Programing. In OOP data (variables) and logic (functions) are bundled together (in a class). In ECS, data is separated from logic - so this is called Data Oriented Programing. Godot is at it's core an Object Oriented Engine and you can't change that. Nodes are Classes and your scripts extend these classes. What you are actually doing is making your code modular, which is great, everyone should do that.
@garbaj
@garbaj Рік тому
yeah, I know it's not a real ECS haha, but I'm glad you understood the intent
@Spartan322
@Spartan322 Рік тому
Actually there is an ECS version of Godot called Godex, so as far as the interface is concerned you can change that and it has already been done.
@TurtleKwitty
@TurtleKwitty Рік тому
You clearly havent looked into how the servers in godot work XD But also, yes that is an ECS, not in its purest form of data only, but unity ruined that distinction a long time ago
@theDemong0d
@theDemong0d Рік тому
Not correct, ECS does not necessarily imply DOD. They just happen to be a natural combination, but you can implement an OOP-based ECS architecture just fine.
@constantinhirsch7200
@constantinhirsch7200 Рік тому
@@garbaj Can you please make a video where you show off your interpretation of ECS (or whatever it's called) design pattern in Godot?
@lucky-segfault4219
@lucky-segfault4219 Рік тому
It's neat to see each part of what makes a good shooter broken down like this
@ChristopherKlepel
@ChristopherKlepel Рік тому
So glad to see you're using the actual sites on actual gun models. That was one of my big pet peeves. So many commercial games just use An overlay for sighted in. Really curious to see if you can accomplish this with your scope/holographic as well. I found it wasn't too hard. In my game project But I did my own modeling to get it to work properly.
@anonymous-de3mn
@anonymous-de3mn Рік тому
sight*
@le_fancy_squid
@le_fancy_squid Рік тому
@@anonymous-de3mn pscyight*
@OTZDarv
@OTZDarv Рік тому
@@le_fancy_squid psright*
@anonymous-de3mn
@anonymous-de3mn Рік тому
@@le_fancy_squid Oh right, my bad. 🤡
@Just_a_commenter
@Just_a_commenter Рік тому
Good to see you making more progress! Nearly spat out my morning coffee seeing those A-posing models get flicked away, too. lol
@nitricswight
@nitricswight Рік тому
This is an interesting take on the devlog formula. Short videos sharing game design tips as well as small updates on your project. Looking forward to more!
@VORTEX_tf
@VORTEX_tf Рік тому
so far so good, one tip that i think can make the viewmodels feel less static is to make the guns move around depending on how the player is moving the camera, like in half life 2 and weapon move when you look around, i think it called sway in the source engine.
@Zedstein
@Zedstein Рік тому
Good idea, but I'd hate to see it implemented while aiming down sights. Escape from Tarkov is an egregious offender because you look 1 degree left or right and suddenly you don't have sights anymore.
@VORTEX_tf
@VORTEX_tf Рік тому
@@Zedstein well he can disable it it when ADS or make alot more suddle
@cyprian4869
@cyprian4869 Рік тому
I think he knows this already, I'm quite sure I've seen a video of him explaining this feature
@zZz27913
@zZz27913 Рік тому
@@Zedstein I think it can be displayed as tilting the weapon but sights are still centered
@blazernitrox6329
@blazernitrox6329 Рік тому
It's always nice to see how a well-designed architecture can make adding new features so much easier.
@Noio.
@Noio. Рік тому
I really like the gun models man! And the character death animation 🤣🤣
@mechtist
@mechtist Рік тому
yet another high quality juicer from our boy GARBAJ
@BrenoGF144
@BrenoGF144 Рік тому
The fact they are doing it with an open source engine too
@plebisMaximus
@plebisMaximus Рік тому
@@BrenoGF144 License of the engine hardly matters
@BrenoGF144
@BrenoGF144 Рік тому
@@plebisMaximus yeah, but Open Source hardly ever rivals big names, yet Godot matches Unity on features
@plebisMaximus
@plebisMaximus Рік тому
@@BrenoGF144 Oh, you meant it like that. I thought you were pointing out the license from a position of FSF zealotry, my apologies. Yea, it looks like a top tier engine considering it's made for free by a bunch of nerds. They did a great job.
@cristianjuarez1086
@cristianjuarez1086 Рік тому
high quality really? ugh...
@riceracing479
@riceracing479 Рік тому
im so excited to eventully try out your game, while is wont be a triple A title it will be fun to play somthing ive followed the development of for a long time. love the content and will keep watching as long as it takes for you to make the game you want to make
@wellhellotherekyle
@wellhellotherekyle Рік тому
Damn seeing your game at this point seems so satisfying. I hope some day I’ll be competent enough to make stuff like this.
@Pluto-ek3mh
@Pluto-ek3mh Рік тому
Happy 420K!
@Whaddif_
@Whaddif_ Рік тому
these types of videos has inspired me to start the process of making my own game, thank you Garbaj :) I will make sure to make some easter eggs for you hehe
@LautaroQ2812
@LautaroQ2812 Рік тому
I know this is still early stages, but have you decided on what type of design for the weapons are you going for when ADSing? Are you going for the COD style where everything is very clear and enhanced, or going for something more realistic like EFT or Insurgency where 60% of the screen/view is covered by the gun and attachments ? :P
@garbaj
@garbaj Рік тому
It's more inspired by Battlefield than COD or Tarkov
@LautaroQ2812
@LautaroQ2812 Рік тому
@@garbaj Shoot, that's the one I haven't played.
@DschungelKatze
@DschungelKatze Рік тому
Can't understand where the "60%" are coming from
@LautaroQ2812
@LautaroQ2812 Рік тому
It's a fake "approx" number with the intention of a joke. I don't know the % but the actuall "point" of view when you ADS is much more clear and zoomed in in CoD for example, vs Insurgency Sandstorm. In insurgency, at least personally for me, I cannot use Holo. I can't see well. And MRO is the worst, just like in real life.
@NeonNijahn
@NeonNijahn Рік тому
You appeared to me a short while ago - as a dream - and though I know not why I return to this blissful slumber, in awe at the beautiful trueest randomness quantum field theories.
@Mikoo2363
@Mikoo2363 Рік тому
Man, I learn so much by watching your vids. I wish you were making 2D games, so I could apply the stuff to what I'm doing.
@Khrad9
@Khrad9 Рік тому
Judging from what I've seen so far in the comments people love the quirkiness of this halffinished style, including some animations and sound effects. I think a good approach would be to embrace this, as aiming for realism would be too much of an undertaking for one person. What I mean is to have a game which is polished and well thought out in its function but in its art style, sound design it could remain quirky. I think this stylistic approach is one of the main weapons indie developers have against big studios.
@hajjex_9086
@hajjex_9086 Рік тому
Good job brother. I suggest adding weapon sway, and adding camera rotation offset when recoil takes place.
@ShinyPantsJunior
@ShinyPantsJunior Рік тому
I have watched a lot of your videos and this game and the process you have gone through is super cool. when you release it in the next few years I am so looking forward to playing it.
@licious6033
@licious6033 Рік тому
Actually seeing gun models in the game make me want to play this about 100x times more than before ima be honest. Those look so cool
@licious6033
@licious6033 Рік тому
no
@Luney_0296
@Luney_0296 Рік тому
I love following along your journey
@LiveLion
@LiveLion Рік тому
Booty Blastin is coming along nicely lol great stuff man
@beppvis
@beppvis Рік тому
bro sounds sick hope your okay my man :)
@gabilecrack8231
@gabilecrack8231 Рік тому
Congrats for 420k subscribers!
@noellesears10
@noellesears10 Рік тому
i get more and more interested in this every time i see all the improvements
@qaisismail2662
@qaisismail2662 Рік тому
I hope your game becomes a success because indie game has a special place in my heart
@HeyImCas
@HeyImCas Рік тому
Congrats on 420k!
@LiquidMark
@LiquidMark Рік тому
0:34 amazing building
@bulldemon64
@bulldemon64 Рік тому
Very Informative video man
@olly123451
@olly123451 Рік тому
Might be worth looking at doing your recoil in patterns similar to how CSGO does it, where each weapon as a distinct recoil shape that can be tweaked on a per weapon basis, providing more variety for each weapon, and allowing players to learn how best to control each weapon in their arsenal.
@Saul_Atreides
@Saul_Atreides Рік тому
And also take a look at all the weird tomfoolery with the M4A1's specs to get an idea how hard it is to balance two way too similar weapons.
@98sai
@98sai Рік тому
remember when garbaj used to do tutorials, yeah me neither
@florianbruehl
@florianbruehl Рік тому
Would love a more in-depth breakdown of the entity component system. I'm doing a similar thing with a spaceship controller and hardpoints that attach different weapons but it gets messy real fast.
@Abm289
@Abm289 Рік тому
Congrats on 420k subscribers
@anhvuquang7906
@anhvuquang7906 Рік тому
I'm learning godot rn, i would love to know how you would make a bow mechanic like hanzo from overwatch or like the minecraft bow, or the "hold to charge and let go to shoot". any help would be appreciated
@adorable_yangire
@adorable_yangire Рік тому
oh jesus christ that's a lot of recoil god damn
@NutchapolSal
@NutchapolSal Рік тому
top tier dad joke in the title there
@Nafiur13
@Nafiur13 Рік тому
The title just got changed
@wolfqy
@wolfqy Рік тому
The second this game is available for beta I want to play it, I know it's pretty simple rn but I can just imagine how cool it's going to be
@afksolitude
@afksolitude Рік тому
ily dude your voice is so soothing lmfao
@burnttoast4
@burnttoast4 Рік тому
“Honey, Garbaj posted again!”
@DanielLCarrier
@DanielLCarrier Рік тому
What I'd do is set the origin in the models to be along the sight lines. That way it's really easy to make them line up with the camera, and it works no matter which gun model you use.
@mosshivenetwork117
@mosshivenetwork117 Рік тому
I hate how I don't have the patience to make this.
@26O3
@26O3 Рік тому
a suggestion i have to make weapons feel unique is have their stats extremely different from each other, very much like how tf2's weapons are, weather it's removing a staple part of the weapon or just adding something batshit insane.
@badideagenerator2315
@badideagenerator2315 Рік тому
You could perhaps make a distinction between the two guns by making the AR platform rifle fire in 3 round bursts.
@harshith125
@harshith125 Рік тому
Congrats on 420k subs tho ;)
@timhedgepeth
@timhedgepeth Рік тому
The gun models are looking fantastic, looks like things are coming together very well
@GamanyLatsPlay
@GamanyLatsPlay Рік тому
joo you hit 420k congreeeettss
@Palozon
@Palozon Рік тому
Because the textures on the AKM are so dark you can't actually see the recoil very well. At least while ADSed, compared to the AR. There also isn't any muzzle climb, which could help, visually. The recoil just goes straight forward and back. That could make sense on some guns but probably not with an AK stock without muzzle attachments. Realism isn't important but making the animations feel right is.
@pro_gemer
@pro_gemer Рік тому
Garbaj is love garbaj is life
@jamjack1504
@jamjack1504 Рік тому
I need that death sound as a dlc at least.
@kayute1155
@kayute1155 Рік тому
You should add an empty node that has the position of the ads position and that way you can add the same empty on all weapon objects
@CharliReef
@CharliReef Рік тому
You should look into videos about lowered crosshairs in first person shooters. It's used in Halo, Destiny, and even Far Cry 5. If not the default, it would at least be good as an option. Personally I find ads intrusive due to it blocking almost half the screen. Lowered crosshair fixes this issue, and does a couple other things. Just can be hard to get used to, hence why I think it could be good as an option in some sort of settings menu
@allykapowmah1086
@allykapowmah1086 Рік тому
What will never be the same again?
@EinhanderSn0m4n
@EinhanderSn0m4n Рік тому
Reminds me slightly of Borderlands, where each weapon is a combination of parts each bringing stats and effects to the table.
@mr.lungplutter1086
@mr.lungplutter1086 Рік тому
today i need to compleet a task
@stylojp1385
@stylojp1385 Рік тому
Pretty sure the holo sight on that M4 is on backwards if it's meant to resemble and Eotech but I could be looking at it wrong
@silentdebugger
@silentdebugger Рік тому
This is the greatest aim down sights of All Time
@birdoflames329
@birdoflames329 Рік тому
i would think to kinda make it like the difference between phantom and vandal like obvs but using the stats from val
@iatedacat8972
@iatedacat8972 Рік тому
Can't wait to play g\your game when it releases looks awesome!!!
@gakoswave4617
@gakoswave4617 Рік тому
I love the sound when you kill an enemy 😊😊
@Dramilos
@Dramilos Рік тому
Gotta say your game looks exactly like every other indie fps game
@SamLeroSberg
@SamLeroSberg Рік тому
FOV effects for aiming might be cool
@R_E_D22
@R_E_D22 Рік тому
the map in the beginning kinda looked like one of west hunt map
@DileepNow
@DileepNow Рік тому
Ha, nice. Modular design is great. I was also referring to it as ECS. From the comments, it seems its not. Btw I am making a modular projectile system with modules for movement, homing, hit detection, hit damage, explosion, vfx etc.
@Xizilqou
@Xizilqou Рік тому
garbaj, it's a video game you don't need to worry about legal reasons with the guns in it
@Tom-jw7ii
@Tom-jw7ii Рік тому
Why do the guns in Goldeneye have such strange names?
@howllingwilly
@howllingwilly Рік тому
Can you make a video on how to make a 3D map? I am really struggling with the map making.
@pyro9447
@pyro9447 Рік тому
Any tips on 3D modelling? i'm currently working on an AK with modelled cartridges that hopefully fly out once i've added in my code, i'm a college first year so i haven't figured out much yet, and i'd certainly like to get some tips :)
@abenigaming
@abenigaming Рік тому
who else misses old garbaj tutorials
@VirtuallyReigning
@VirtuallyReigning Рік тому
Are you adding an attachment system? Game looks great so far ❤❤
@PereVS23
@PereVS23 Рік тому
Very nice, sir
@whoareyoucallinpinhead5330
@whoareyoucallinpinhead5330 Рік тому
YES
@aqn01
@aqn01 Рік тому
please, leave funny ragdolls, i love these
@legitbuzhuh
@legitbuzhuh Рік тому
bruh what is that drip sound effect when bots die 💀💀 and why did they flew up like that lmao
@HSnake5
@HSnake5 Рік тому
Very modular, nice.
@stxrgazer
@stxrgazer Рік тому
i was skeptical about the guns being projectile-based -- i mainly play games like cs:go, gmod, etc. that being said, i think the way it's implemented might actually be a fun way to step out of my comfort zone. it doesn't seem like it's so slow where leading your targets will be a task in and of itself, but it also isn't purely tracking. i dunno what im talking about, this game isn't out yet and im talking somewhat out of my ass here
@thepronoob2816
@thepronoob2816 Рік тому
420k subs, nice
@NZAnimeManga
@NZAnimeManga Рік тому
Square/bell tower part of the map reminds me of Timesplitters...
@bio.s2903
@bio.s2903 Рік тому
would putting unseen object on the front and rear sight make it better? so every sight would have a default line up and you wouldn't have to code every single one
@efcrazylegs7274
@efcrazylegs7274 Рік тому
Are you going to make a dynamic magazine system?
@spacebread9334
@spacebread9334 Рік тому
garbaj if you want realistic looking first person you should make a camera sway with high extremity but slow speed it look great also to do the same with the wepons
@biggycheese1481
@biggycheese1481 Рік тому
The reson why most modern games don't have that is because it can make people motion sick.
@shardaojha7558
@shardaojha7558 Рік тому
Hello can you help me?? I want to know how to add hand model to guns. Do you know how??
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer Рік тому
Do the standard (yet accurate) thing where you give the AK more damage but a slower firerate
@hazcat640
@hazcat640 Рік тому
Need to change the rate of fire for each. AKM - 600 rounds per minute, M4 700 - 900 rounds per minute (based on experience I would set at about 750 -800).
@Bytefy
@Bytefy Рік тому
What is the expected release date for this much anticipated game. 😂😂😂
@digitaal_boog
@digitaal_boog Рік тому
You know, the name doesn’t check out.
@lambdaspecialist_source
@lambdaspecialist_source Рік тому
love your content but will you ever return to making the actual tutorials?
@jamildars
@jamildars Рік тому
cant wait to play with my friends😁😁😋🙃
@MirageAhlie
@MirageAhlie Рік тому
Hey garbaj, Amazimg video but what happened to that shotgun you made a while back?
@BananaRadiation
@BananaRadiation Рік тому
I'd love to help test the beta version of the game, find any out of map spots or ui glitches.
@JotaIsTired
@JotaIsTired Рік тому
progress
@lunchbox4229
@lunchbox4229 Рік тому
When can we expect some “In my game” merch
@pumpedupnick4479
@pumpedupnick4479 Рік тому
Man you sounded so tired at the end lmao
@FullAmpereGaming
@FullAmpereGaming Рік тому
nice vid!
@CleetusGlobin
@CleetusGlobin Рік тому
I like that you managed to clickbait a dev log video and still make it interesting lol
@vadnegru
@vadnegru Рік тому
Any project should be modular from the beginning. But usually, they aren't.
@RemotelyHuman
@RemotelyHuman Рік тому
I miss the days when the documentation was kinda lacking...
@cheesycurdis1910
@cheesycurdis1910 Рік тому
2 Words. CP, ORANGE.
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