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I knew this pcb was a big job, just editing all this footage was several evenings work. The tilemap pcb is one of the more complex pcb’s in the build and an important one to get right. Having this work frees up a lot of space and some of it’s concepts will be important to moving quickly through the tile data, palette and sprite work.
This is converting the circuit built in the following videos
Framebuffer - • Framebuffer - VGA from...
Scrolling - • Hardware Scrolling - V...
Beam Racing - • Beam Racing - VGA from... (A tweak to the scrolling)
0:00 Introduction
1:46 Extraction
2:56 Schematic design
17:52 PCB routing
34:14 Unboxing
35:07 Pick and Place
38:40 Soldering
40:44 Install & Test
41:38 Troubleshooting
43:25 Software Workaround?
46:20 Outro